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View3D Class Reference

View3D is the connection between a camera and a View2D. More...

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Detailed Description

View3D is the connection between a camera and a View2D.


Member Function Documentation

View3D::View3D(const Rect2D& r)

Creates a view with the specified rectangle on the Canvas (screen/bitmap).

View3D::View3D(const View3D& view, const Transformable& transform)

Create a new view with transform preconcatenated to view's current transform.

virtual int View3D::beginRendering() [virtual]

called by render() to initialize the view.

virtual int View3D::endRendering() [virtual]

Must be called after rendering, to ensure correct clipping.

long View3D::setRadar(Radar* R)

This radar will receive notifications of detectable objects in the vicinity of the camera.

Note: R must be dynamically allocated and will be deleted by ~View3D().


The documentation for this class was generated from the following file: