View3D is the connection between a camera and a View2D. More...
Creates a view with the specified rectangle on the Canvas (screen/bitmap).
Create a new view with transform preconcatenated to view's current transform.
[virtual]
called by render() to initialize the view.
[virtual]
Must be called after rendering, to ensure correct clipping.
This radar will receive notifications of detectable objects in the vicinity of the camera.
Note: R must be dynamically allocated and will be deleted by ~View3D().