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View2D Class Reference

View2D is the visible rectangle in the infinite 2D world. More...

List of all members.

Public Members


Detailed Description

View2D is the visible rectangle in the infinite 2D world.

A World2D has an active View2D for rendering its sprites.


Member Function Documentation

View2D::View2D(Drawable* Canvas, const int x1, const int y1, const int x2, const int y2)

Creates a view with the specified rectangle on the Canvas (screen/bitmap).

void View2D::setViewParams(Drawable* Canvas, const int x1, const int y1, const int x2, const int y2)

Changes the default parameters.

void View2D::setWorldPosition(const int x, const int y)

Sets the position of the view in the 2D World.

This specifies the View's top left corner position.

const Vector2D& View2D::getWorldPosition() const

Retrieve the View's position.

const Rect2D& View2D::getWindow() const

Retrieve the View's viewport.

Drawable* View2D::getCanvas() const

Retrieve the View's canvas.

virtual int View2D::beginRendering() [virtual]

Must be called before rendering, to ensure correct clipping.

virtual int View2D::endRendering() [virtual]

Must be called after rendering, to ensure correct clipping.


The documentation for this class was generated from the following file: