Game Framework

The Game Framework abstracts most of the code overhead required to write full-screen and windowed applications.  Using the Game Framework frees you from the tedium of writing windows classes and allows you to concentrate on what’s really important, your game.  The Game Framework library consists of the following functions:

GM_chooseMode

GM_cleanup

GM_exit

GM_findMode

GM_getDoDraw

GM_getExitMainLoop

GM_getHaveWin95

GM_getHaveWinNT

GM_init

GM_initPath

GM_initSysPalNoStatic

GM_initWindowPos

GM_mainLoop

GM_processEvents

GM_realizePalette

GM_setAppActivate

GM_setDrawFunc

GM_setDriverOptions

GM_setEventFunc

GM_setExitFunc

GM_setGameLogicFunc

GM_setKeyDownFunc

GM_setKeyRepeatFunc

GM_setKeyUpFunc

GM_setLeftBuffer

GM_setMode

GM_setModeExt

GM_setModeFilterFunc

GM_setModeSwitchFunc

GM_setMouseDownFunc

GM_setMouseMoveFunc

GM_setMouseUpFunc

GM_setPalette

GM_setPreModeSwitchFunc

GM_setRightBuffer

GM_setSuspendAppCallback

GM_startOpenGL

GM_startStereo

GM_stopStereo

GM_swapBuffers

GM_swapDirtyBuffers

 

 

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