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MGL_textBounds_W

Compute the bounding box for a wide character string.

Declaration

void MGLAPI MGL_textBounds_W(
    int x,
    int y,
    const wchar_t *str,
    rect_t *bounds)

Prototype In

mgraph.h

Parameters

x

x coordinate string would be drawn at

y

y coordinate string would be drawn at

str

Wide character string to measure

bounds

Place to store the computed bounds

 

Description

This function computes the bounding box that fits tightly around a text string drawn at a specified location on the current device context. This routine correctly computes the bounding rectangle for the string given the current text justification, size and direction settings.

This function is the same as MGL_textBounds, but provides support for Unicode wide characters (for far-east languages).

Note:    Wide character fonts are only supported for bitmap and TrueType fonts. Vector fonts are not supported via this function.

See Also

MGL_textBounds, MGL_textHeight, MGL_textWidth, MGL_textWidth_W

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