MGL_surfaceAccessFlagsType
Declaration
typedef enum {
MGL_NO_ACCESS =
0x0,
MGL_VIRTUAL_ACCESS = 0x1,
MGL_LINEAR_ACCESS = 0x2,
MGL_SURFACE_FLAGS = 0x3,
MGL_STEREO_ACCESS = 0x4,
MGL_SHADOW_BUFFER = 0x8
} MGL_surfaceAccessFlagsType
Prototype In
mgraph.h
Description
Defines the flags for the types of direct surface access provided.
Members
MGL_NO_ACCESS |
Surface cannot be accessed |
MGL_VIRTUAL_ACCESS |
Surface is virtualised |
MGL_LINEAR_ACCESS |
Surface can be linearly accessed |
MGL_STEREO_ACCESS |
Surface supports stereo rendering |
MGL_SHADOW_BUFFER |
Display is using a system memory shadow buffer |
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