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Static Public Member Functions
osl::move_generator::GenerateAddEffectWithEffect Struct Reference

#include <addEffectWithEffect.h>

List of all members.

Static Public Member Functions

template<bool isAttackToKing>
static void generate (Player player, const NumEffectState &state, Square target, move_action::Store &store)
 対象とするマスに利きを付ける手を生成する.
template<bool isAttackToKing>
static void generate (Player player, const NumEffectState &state, Square target, MoveVector &out, bool &has_pawn_checkmate)
template<bool isAttackToKing>
static void generate (Player player, const NumEffectState &state, Square target, MoveVector &out)

Detailed Description

Definition at line 40 of file addEffectWithEffect.h.


Member Function Documentation

template<bool isAttackToKing>
template void osl::move_generator::GenerateAddEffectWithEffect::generate< false > ( Player  player,
const NumEffectState &  state,
Square  target,
move_action::Store store 
) [static]

対象とするマスに利きを付ける手を生成する.

Note: Action がPlayerで型付けされていると,無駄があるのでStore限定に

Definition at line 1005 of file addEffectWithEffect.tcc.

References osl::BLACK, store(), target, and osl::WHITE.

template<bool isAttackToKing>
static void osl::move_generator::GenerateAddEffectWithEffect::generate ( Player  player,
const NumEffectState &  state,
Square  target,
MoveVector &  out,
bool &  has_pawn_checkmate 
) [inline, static]

Definition at line 50 of file addEffectWithEffect.h.

References osl::BLACK, store(), and target.

template<bool isAttackToKing>
static void osl::move_generator::GenerateAddEffectWithEffect::generate ( Player  player,
const NumEffectState &  state,
Square  target,
MoveVector &  out 
) [inline, static]

Definition at line 58 of file addEffectWithEffect.h.

References out, and target.


The documentation for this struct was generated from the following files:
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