generate(Player player, const NumEffectState &state, Square target, move_action::Store &store) | osl::move_generator::GenerateAddEffect< isAttackToKing > | [static] |
generate(Player player, const NumEffectState &state, Square target, MoveVector &out) | osl::move_generator::GenerateAddEffect< isAttackToKing > | [inline, static] |