osl::game_playing::SpeculativeSearchPlayer Member List
This is the complete list of members for osl::game_playing::SpeculativeSearchPlayer, including all inherited members.
allowSpeculativeSearch(bool value)osl::game_playing::ComputerPlayer [virtual]
clone() const osl::game_playing::SpeculativeSearchPlayer [virtual]
ComputerPlayer()osl::game_playing::ComputerPlayer [inline]
isReasonableMove(const GameState &, Move move, int pawn_sacrifice)osl::game_playing::ComputerPlayer [virtual]
main_playerosl::game_playing::SpeculativeSearchPlayer [private]
my_turnosl::game_playing::SpeculativeSearchPlayer [private]
popMove()osl::game_playing::SpeculativeSearchPlayer [virtual]
previous_stateosl::game_playing::SpeculativeSearchPlayer [private]
pushMove(Move m)osl::game_playing::SpeculativeSearchPlayer [virtual]
selectBestMove(const GameState &, int limit, int elapsed, int byoyomi)osl::game_playing::SpeculativeSearchPlayer [virtual]
selectBestMoveCleanUp(const GameState &state)osl::game_playing::SpeculativeSearchPlayer [private]
setInitialState(const NumEffectState &)osl::game_playing::ComputerPlayer [virtual]
setMaxThreads(int new_max_threads)osl::game_playing::SpeculativeSearchPlayer
setRootIgnoreMoves(const container::MoveVector *rim, bool prediction)osl::game_playing::ComputerPlayer [virtual]
speculativeosl::game_playing::SpeculativeSearchPlayer [private]
speculative_search_allowedosl::game_playing::ComputerPlayer [protected]
SpeculativeSearchPlayer(Player my_turn, SearchPlayer *)osl::game_playing::SpeculativeSearchPlayer
standardSearchSeconds(const GameState &, int limit, int elapsed, int byoyomi) const osl::game_playing::SpeculativeSearchPlayer
stopSearchNow()osl::game_playing::SpeculativeSearchPlayer [virtual]
~ComputerPlayer()osl::game_playing::ComputerPlayer [virtual]
~SpeculativeSearchPlayer()osl::game_playing::SpeculativeSearchPlayer
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