#include <addEffect_.h>
Static Public Member Functions | |
static void | generate (Player player, const NumEffectState &state, Square target, move_action::Store &store) |
対象とするマスに利きを付ける手を生成する. | |
static void | generate (Player player, const NumEffectState &state, Square target, MoveVector &out) |
Definition at line 95 of file addEffect_.h.
void osl::move_generator::GenerateAddEffect< isAttackToKing >::generate | ( | Player | player, |
const NumEffectState & | state, | ||
Square | target, | ||
move_action::Store & | store | ||
) | [static] |
対象とするマスに利きを付ける手を生成する.
内部でSafeFilter をかける. Note: Action がPlayerで型付けされていると,無駄があるのでStore限定に
Definition at line 497 of file addEffect_.tcc.
References osl::BLACK, and osl::move_generator::capture::generate().
Referenced by osl::move_generator::GenerateAddEffect< isAttackToKing >::generate().
static void osl::move_generator::GenerateAddEffect< isAttackToKing >::generate | ( | Player | player, |
const NumEffectState & | state, | ||
Square | target, | ||
MoveVector & | out | ||
) | [inline, static] |
Definition at line 104 of file addEffect_.h.
References osl::move_generator::GenerateAddEffect< isAttackToKing >::generate(), and store().