isLoaded() const | PieceStandPredicate | [inline, virtual] |
match(const osl::state::NumEffectState &state, osl::Player player) const | PieceStandPredicate | [inline, private] |
match(const osl::state::NumEffectState &state) const | PieceStandPredicate | [inline, virtual] |
PieceStandPredicate(const std::vector< std::string > &filenames) | PieceStandPredicate | [inline] |
StatePredicate(const std::vector< std::string > &filenames) | StatePredicate | [inline] |
~StatePredicate() | StatePredicate | [inline, virtual] |