Rules
- If you are still working on your entry and the deadline is over, this usually should be no problem, BUT unlike last year, we won't delay any compos because of unfinished entries. So finish your entry before the compo starts or it probably won't be played.
- Entry submission is only possible through the network (except for the alternative platform compo). If you don't bring your computer with you or don't have network-equipment, you can submit your entry from one of the organizers computers or ask some friendly scener to submit it for you.
- If there is only one entry in a compo it will be cancelled and we'll inform the participant so that they can decide what to do. Of course you can release your entry on some other party then.
- One person can only submit one entry per compo. At least one person who worked on the entry has to be present at the party. No eMail entries!!!!
We will have several competition machines for you and you can excessively test your stuff
until you're satisfied. In any emergency we probably also can use your hardware as long as you provide it.
If you need any exotic stuff for your prod please deliver it with the package but keep in mind, that it
adds to the filesize limits!
If your entry does not work we will do our best to make it work ! We are not Assembly, where
you'll be disqualified when your demo does not autodetect the soundcard. If your demo needs
a reboot before it runs we will reboot the compo machine! If your demo needs 610k DOS-mem
we will try to get 610k DOS-mem! If your demo has a buggy sound-setup we will try all
possibilities to make the sound work! When you need DOS booted we will boot DOS!
We will not discriminate any platforms. If you make a DOS-demo, do it. We will not tell
you at this place "try to make a windows demo, sucker !", we will accept everything. Just make it cool!
If there are too many entries in one compo, we may preselect very lame entries.
As always, productions showing extreme violence or pornography will be disqualified.
If you have any comments or suggestions about the compos and rules do not hesitate to contact
us.
For DOS-Entries:
DOS4GW will be in the path.
For Windows-Entries:
Latest graphics-driver and DirectX will be installed. No alpha/beta-drivers. Your entry should run in Windows 98
and Windows XP.
DOS-Droppers are allowed.
For Linux-Entries:
You can use glx, libSDL, Framebuffer, OSS and ALSA. We will have an up-to-date Linux-Distribution
to run your entry.
GZEXE-like script-packers are allowed.
Your entry shouldn't depend on any specific distribution.
PC demo
- DOS, Linux and Windows entries
- maximum unpacked size of all files is 8mb (read it again: 8mb !)
- maximum running time: as long as you like it, but try not to exceed a 15min limit :))
PC 64k intro
- DOS, Linux and Windows entries
- only one executable file
- maximum unpacked size is 64k/65536 bytes
- maximum running time: as above
PC 4k intro
- DOS, Linux and Windows entries
- only one executable file
- maximum unpacked size is 4k/4096 bytes
- maximum running time: as above
PC 256byte intro
- DOS, Linux and Windows entries (would be interesting if itīs possible)
- only one executable file
- maximum unpacked size is 256 bytes
- maximum running time: as above or the possibility to stop with ESC
PC 64byte intro
- DOS, Linux and Windows ;-)
- maximum unpacked size is 64 bytes
- the intro can run forever, you don't have to implement a time-limit or a break-key
PC 32byte intro
- DOS, Linux and Windows ;-)
- maximum unpacked size is 32 bytes
- the intro can run forever, you don't have to implement a time-limit or a break-key
TextMode demo compo
- DOS, Linux and Windows
- maximum unpacked size of all files is 8mb
- maximum running time: as long as you like it, but try not to exceed a 15min limit :))
- Resolution has to be 80x25
- if entry has music, it has to be PC-Speaker (please note that linux kernel 2.6 has a driver for PC-Speaker.
We'll have a linux 2.6-system on a compo-machine.)
1k Game Compo
- Dos, Linux and Windows
- maximum unpacked size is 1024 bytes
- you will play the game on the bigscreen for some minutes
- games will be available for download after the compo, so the people can play them on the party
Alternative platform compo
- only programmed entries, no plain videos
- all weird platforms you might imagine, but no up-to-date PCs (old CGA/Hercules-PCs or things like that
are allowed)
- you have to provide the platform
- you have to help us to get the thing on our beamer
multichannel music
- IT/XM/MOD formats
- maximum unpacked file size is 1.44mb (one floppy disk)
- maximum playing time: no limit, it will be faded out after 5 minutes
- will be played with the latest mikmod
Streamed music
- OGG format
- maximum unpacked file size is 5mb
- maximum playing time: no limit, it will be faded out after 5 minutes
- will be played with the latest xmms
C64 sid music
- SID format
- maximum playing time: no limit, it will be faded out after 5 minutes
PC Speaker music
- DOS, Windows and Linux
- enter a programmed track or a player with the track
Happy Hardcore
- IT/XM/MOD/OGG formats
- maximum playing time: no limit, it will be faded out after 5 minutes
- will be played with the latest mikmod or xmms
Shitmusic
- IT/XM/MOD/OGG formats
- maximum playing time: no limit, it will be faded out after 5 minutes
- will be played with the latest mikmod or xmms
pixel grafix
- PNG format
- will be viewed with gqview
- maximum resolution is 1024x768
- maximum color depth is 24bpp
- pure scans and rendered elements are not allowed
raytraced grafix
- PNG format
- will be viewed with gqview
- maximum resolution is 1024x768
- maximum color depth is 24bpp
- must not contain scanned or handdrawn elements
ASCII compo
- ASCII only, no ANSI stuff (must be a *plain* textfile)
- 80x25 or 80x50 resolution (tell us which to use)
- no multipage/scrollable artworks
- will be displayed with DOS-type
ANSI compo
- must be viewable with IceView or AcidView
- maximum resolution is 80x1000
- screenmode is 80x25
- will be displayed in textmode and vga
fast size-coding
- special rules are announced during the party
- we will show you an effect and the crappy source of it and you have to code it as small
as possible
- must work on one of the compo machines
- coding time is limited to somewhat up to 2 hours
surprise compo
- rules will be announced at the party
real-life quake
If we find anyone playing Quake, CounterStrike, Halflife, Unreal, ...