GameView.qml Example File

qthangman/qml/qthangman/GameView.qml
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 import QtQuick 2.2
 import QtQuick.Controls 1.1
 import "."

 Item {
     id: gameView

     function allContained(owned, word)
     {
         for (var i=0; i<word.length; ++i) {
             if (owned.indexOf(word.charAt(i)) < 0)
                 return false
         }
         return true
     }

     property bool gameOver: applicationData.errorCount > 8
     property bool success: applicationData.word.length > 0 && !gameOver && allContained(applicationData.lettersOwned, applicationData.word)

     property alias globalButtonHeight: letterSelector.keyHeight

     onGameOverChanged: {
         if (gameOver)
             applicationData.gameOverReveal();
     }

     onSuccessChanged: {
         if (success === true)
             applicationData.wordsGuessedCorrectly += 1;
     }

     Connections {
         target: applicationData
         onWordChanged: {
             applicationData.wordsGiven += 1;
         }
     }

     SimpleButton {
         id: vowelsAvailableText
         height: globalButtonHeight
         width: parent.width * 0.25
         visible: !applicationData.vowelsUnlocked
         text: "Vowels: " + applicationData.vowelsAvailable
         anchors.left: parent.left
         anchors.verticalCenter: helpButton.verticalCenter
         anchors.margins: topLevel.globalMargin
         onClicked: {
             pageStack.push(Qt.resolvedUrl("StoreView.qml"));
         }
     }

     ScoreItem {
         anchors.margins: topLevel.globalMargin
         anchors.right: helpButton.left
         anchors.verticalCenter: helpButton.verticalCenter
         height: globalButtonHeight
     }

     SimpleButton {
         id: helpButton
         anchors.top: parent.top
         anchors.right: parent.right
         anchors.margins: topLevel.globalMargin
         height: globalButtonHeight
         width: globalButtonHeight
         text: "?"
         onClicked: {
             pageStack.push(Qt.resolvedUrl("HowToView.qml"))
         }
     }

     Item {
         anchors.top: helpButton.bottom
         anchors.bottom: word.top
         anchors.left: parent.left
         anchors.right: parent.right

         Hangman {
             game: gameView
             anchors.centerIn: parent
             width: Math.min(parent.width, parent.height) * 0.75
             height: width
         }
     }

     Word {
         id: word
         text: applicationData.word
         anchors.bottom: letterSelector.top
         anchors.bottomMargin: parent.height * 0.05
         anchors.horizontalCenter: parent.horizontalCenter
         width: parent.width * 0.8
         height: parent.height * 0.1
     }

     LetterSelector {
         id: letterSelector
         locked: gameOver || success
         hideVowels: applicationData.vowelsAvailable < 1 && !applicationData.vowelsUnlocked
         anchors.margins: topLevel.globalMargin
         anchors.bottom: guessButton.top
         anchors.left: parent.left
         anchors.right: parent.right
         height: parent.height * 0.23
         onLetterSelected: {
             if (applicationData.isVowel(letter) && !applicationData.vowelsUnlocked) {
                 applicationData.vowelsAvailable -= 1;
             }
             applicationData.requestLetter(letter.charAt(0));
         }
     }

     SimpleButton {
         id: revealButton
         anchors.margins: topLevel.globalMargin
         visible: !(gameOver || success)
         anchors.bottom: parent.bottom
         anchors.left: parent.left
         height: globalButtonHeight
         width : letterSelector.keyWidth * 3
         text: "Reveal"
         onClicked: {
             applicationData.reveal();
         }
     }
     SimpleButton {
         id: guessButton
         anchors.margins: topLevel.globalMargin
         visible: !(gameOver || success)
         anchors.bottom: parent.bottom
         anchors.left: revealButton.right
         anchors.right: parent.right
         height: globalButtonHeight
         text: "Guess"
         onClicked: {
             pageStack.push(Qt.resolvedUrl("GuessWordView.qml"));
         }
     }
     SimpleButton {
         id: resetButton
         anchors.margins: topLevel.globalMargin
         visible: gameOver || success
         anchors.bottom: parent.bottom
         anchors.left: parent.left
         anchors.right: parent.right
         height: globalButtonHeight
         text: "Play Again?"
         onClicked: {
             letterSelector.reset();
             applicationData.reset();
         }
     }

     Text {
         id: gameOverText
         visible: gameOver
         anchors.fill: letterSelector
         text: "Game Over"
         fontSizeMode: Text.Fit
         horizontalAlignment: Text.AlignHCenter
         verticalAlignment: Text.AlignVCenter
         minimumPointSize: 8
         font.pointSize: 64
         color: "white"
         font.family: Settings.fontFamily
         font.weight: Font.Light
     }

     Text {
         id: successText
         visible: success
         anchors.fill: letterSelector
         text: "Success"
         fontSizeMode: Text.Fit
         horizontalAlignment: Text.AlignHCenter
         verticalAlignment: Text.AlignVCenter
         minimumPointSize: 8
         font.pointSize: 64
         color: "white"
         font.family: Settings.fontFamily
         font.weight: Font.Light
     }
 }