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[Item instantiates the C++ class QDeclarativeItem]
The Item is the most basic of all visual items in QML. More...
Inherited by BorderImage, Column, Flickable, Flipable, Flow, FocusPanel, FocusScope, Grid, Image, Loader, MouseArea, Particles, PathView, Rectangle, Repeater, Row, Text, Video, and WebView.
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All visual items in Qt Declarative inherit from Item. Although Item has no visual appearance, it defines all the properties that are common across visual items - such as the x and y position, the width and height, anchoring and key handling.
Item is also useful for grouping items together.
Item { Image { source: "tile.png" } Image { x: 80 width: 100 height: 100 source: "tile.png" } Image { x: 190 width: 100 height: 100 fillMode: Image.Tile source: "tile.png" } }
Each item has an "id" - the identifier of the Item.
The identifier can be used in bindings and other expressions to refer to the item. For example:
Text { id: myText; ... } Text { text: myText.text }
The identifier is available throughout to the component where it is declared. The identifier must be unique in the component.
The id should not be thought of as a "property" - it makes no sense to write myText.id, for example.
Key handling is available to all Item-based visual elements via the Keys attached property. The Keys attached property provides basic handlers such as onPressed and onReleased, as well as handlers for specific keys, such as onCancelPressed. The example below assigns focus to the item and handles the Left key via the general onPressed handler and the Select key via the onSelectPressed handler:
Item { focus: true Keys.onPressed: { if (event.key == Qt.Key_Left) { console.log("move left"); event.accepted = true; } } Keys.onSelectPressed: console.log("Selected"); }
See the Keys attached property for detailed documentation.
\section
1 Property Change Signals
Most properties on Item and Item derivatives have a signal emitted when they change. By convention, the signals are named <propertyName>Changed, e.g. xChanged will be emitted when an item's x property changes. Note that these also have signal handers e.g. the onXChanged signal handler will be called when an item's x property changes. For many properties in Item or Item derivatives this can be used to add a touch of imperative logic to your application (when absolutely necessary).
anchors.top : AnchorLine |
anchors.bottom : AnchorLine |
anchors.left : AnchorLine |
anchors.right : AnchorLine |
anchors.horizontalCenter : AnchorLine |
anchors.verticalCenter : AnchorLine |
anchors.baseline : AnchorLine |
anchors.fill : Item |
anchors.centerIn : Item |
anchors.margins : real |
anchors.topMargin : real |
anchors.bottomMargin : real |
anchors.leftMargin : real |
anchors.rightMargin : real |
anchors.horizontalCenterOffset : real |
anchors.verticalCenterOffset : real |
anchors.baselineOffset : real |
Anchors provide a way to position an item by specifying its relationship with other items.
Margins apply to top, bottom, left, right, and fill anchors. The margins property can be used to set all of the various margins at once, to the same value.
Offsets apply for horizontal center, vertical center, and baseline anchors.
Text anchored to Image, horizontally centered and vertically below, with a margin.Image { id: pic; ... } Text { id: label anchors.horizontalCenter: pic.horizontalCenter anchors.top: pic.bottom anchors.topMargin: 5 ... } | |
Left of Text anchored to right of Image, with a margin. The y property of both defaults to 0.Image { id: pic; ... } Text { id: label anchors.left: pic.right anchors.leftMargin: 5 ... } |
anchors.fill provides a convenient way for one item to have the same geometry as another item, and is equivalent to connecting all four directional anchors.
Note: You can only anchor an item to siblings or a parent.
For more information see Anchor Layouts.
The children property contains the list of visual children of this item. The resources property contains non-visual resources that you want to reference by name.
Generally you can rely on Item's default property to handle all this for you, but it can come in handy in some cases.
Item { children: [ Text {}, Rectangle {} ] resources: [ Component { id: myComponent Text {} } ] }
clip : bool |
This property holds whether clipping is enabled.
if clipping is enabled, an item will clip its own painting, as well as the painting of its children, to its bounding rectangle.
Non-rectangular clipping regions are not supported for performance reasons.
read-onlydata : list<Object> |
default |
The data property is allows you to freely mix visual children and resources of an item. If you assign a visual item to the data list it becomes a child and if you assign any other object type, it is added as a resource.
So you can write:
Item { Text {} Rectangle {} Script {} }
instead of:
Item { children: [ Text {}, Rectangle {} ] resources: [ Script {} ] }
data is a behind-the-scenes property: you should never need to explicitly specify it.
focus : bool |
This property indicates whether the item has keyboard input focus. Set this property to true to request focus.
See also Keyboard Focus.
opacity : real |
The opacity of the item. Opacity is specified as a number between 0 (fully transparent) and 1 (fully opaque). The default is 1.
Opacity is an inherited attribute. That is, the opacity is also applied individually to child items. In almost all cases this is what you want. If you can spot the issue in the following example, you might need to use an Opacity effect instead.
Item { Rectangle { color: "red" width: 100; height: 100 Rectangle { color: "blue" x: 50; y: 50; width: 100; height: 100 } } } | |
Item { Rectangle { opacity: 0.5 color: "red" width: 100; height: 100 Rectangle { color: "blue" x: 50; y: 50; width: 100; height: 100 } } } |
rotation : real |
This property holds the rotation of the item in degrees clockwise.
This specifies how many degrees to rotate the item around its transformOrigin. The default rotation is 0 degrees (i.e. not rotated at all).
Rectangle { color: "blue" width: 100; height: 100 Rectangle { color: "red" x: 25; y: 25; width: 50; height: 50 rotation: 30 } } |
scale : real |
This property holds the scale of the item.
A scale of less than 1 means the item will be displayed smaller than normal, and a scale of greater than 1 means the item will be displayed larger than normal. A negative scale means the item will be mirrored.
By default, items are displayed at a scale of 1 (i.e. at their normal size).
Scaling is from the item's transformOrigin.
Rectangle { color: "blue" width: 100; height: 100 Rectangle { color: "green" width: 25; height: 25 } Rectangle { color: "red" x: 25; y: 25; width: 50; height: 50 scale: 1.4 } } |
state : string |
This property holds the name of the current state of the item.
This property is often used in scripts to change between states. For example:
Script { function toggle() { if (button.state == 'On') button.state = 'Off'; else button.state = 'On'; } }
If the item is in its base state (i.e. no explicit state has been set), state will be a blank string. Likewise, you can return an item to its base state by setting its current state to ''.
See also States.
This property holds a list of states defined by the item.
Item { states: [ State { ... }, State { ... } ... ] }
See also States.
top : AnchorLine |
bottom : AnchorLine |
left : AnchorLine |
right : AnchorLine |
horizontalCenter : AnchorLine |
verticalCenter : AnchorLine |
baseline : AnchorLine |
The anchor lines of the item.
For more information see Anchor Layouts.
This property holds the list of transformations to apply.
For more information see Transform.
This property holds the origin point around which scale and rotation transform.
Nine transform origins are available, as shown in the image below.
This example rotates an image around its bottom-right corner.
Image { source: "myimage.png" transformOrigin: Item.BottomRight rotation: 45 }
The default transform origin is Center.
read-onlytransitions : list<Transition> |
This property holds a list of transitions defined by the item.
Item { transitions: [ Transition { ... }, Transition { ... } ... ] }
See also Transitions.
visible : bool |
Whether the item is visible. By default this is true.
Note: visible is not linked to actual visibility; if an item moves off screen, or the opacity changes to 0, this will not affect the visible property.
wantsFocus : bool |
This property indicates whether the item has has an active focus request.
See also Keyboard Focus.
Defines the item's position and size relative to its parent.
Item { x: 100; y: 100; width: 100; height: 100 }
z : real |
Sets the stacking order of the item. By default the stacking order is 0.
Items with a higher stacking value are drawn on top of items with a lower stacking order. Items with the same stacking value are drawn bottom up in the order they appear. Items with a negative stacking value are drawn under their parent's content.
The following example shows the various effects of stacking order.
Same z - later children above earlier children:Item { Rectangle { color: "red" width: 100; height: 100 } Rectangle { color: "blue" x: 50; y: 50; width: 100; height: 100 } } | |
Higher z on top:Item { Rectangle { z: 1 color: "red" width: 100; height: 100 } Rectangle { color: "blue" x: 50; y: 50; width: 100; height: 100 } } | |
Same z - children above parents:Item { Rectangle { color: "red" width: 100; height: 100 Rectangle { color: "blue" x: 50; y: 50; width: 100; height: 100 } } } | |
Lower z below:Item { Rectangle { color: "red" width: 100; height: 100 Rectangle { z: -1 color: "blue" x: 50; y: 50; width: 100; height: 100 } } } |
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