GM_setPalette
Sets the color palette entries
Declaration
void MGLAPI GM_setPalette(
palette_t *pal,
int numColors,
int startIndex)
Prototype In
gm/gm.h
Parameters
pal |
Array of palette values to set |
numColors |
Number of colors to set |
startIndex |
Starting index in device context palette |
Description
This function sets the palette values for the currently activate Game Framework device context to the values passed in pal. Note that this function does not program the hardware palette, but simply updates the internal palette values for the MGL device context. Once you have set the values in the palette, you should then call GM_realizePalette to program the hardware palette entries from the values currently stored in the MGL display device context.
Note: If we have a memory back buffer we also set the palette values for this to ensure we have an identity palette for blit operations for maximum speed.
See Also
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