MGL_destroyDC
Destroy a given device context.
Declaration
ibool MGLAPI MGL_destroyDC(
MGLDC *dc)
Prototype In
mgraph.h
Parameters
dc |
Device context to be destroyed |
Return Value
True if context was destroyed, false on error.
Description
Destroys a specified device context, freeing up all resources allocated by the device context. This can fail for a number of reasons, so check the MGL_result code to determine the cause of the failure.
If the device context that was destroyed was the last active display device context, the video mode is reset back to the original video mode (or back to the normal GDI desktop for Windows). Note that calling MGL_exit automatically destroys all currently allocated device contexts.
See Also
MGL_createDisplayDC, MGL_createOffscreenDC, MGL_createMemoryDC, MGL_createWindowedDC
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