GM_initSysPalNoStatic

Disables support for static system palette colors

Declaration

void MGLAPI GM_initSysPalNoStatic(
    ibool flag)

Prototype In

gm/gm.h

Parameters

flag

True to disable static system colors

 

Description

This function is used to inform the Game Framework whether you wish to bypass the static system palette in your game and use all available colors (except 0 and 255 which are always black and white respectively). By default the static colors are left alone and the MGL will fix up the hardware palette to use the proper static colors (by default this value is set to false and the static system colors cannot be changed).

See Also

GM_init

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