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OpenGL binding functions

The SciTech MGL includes complete hardware and software support for OpenGL rendering in full-screen and windowed graphics modes. In order to use the OpenGL rendering functions, you must first create an OpenGL rendering context using the SciTech MGL OpenGL binding functions defined below. The functions are equivalent to using the wgl functions on Windows or the glx functions for X Windows development with OpenGL.

MGL_glChooseVisual

MGL_glCreateContext

MGL_glDeleteContext

MGL_glDisableMGLFuncs

MGL_glEnableMGLFuncs

MGL_glEnumerateDrivers

MGL_glGetProcAddress

MGL_glGetVisual

MGL_glHaveHWOpenGL

MGL_glMakeCurrent

MGL_glRealizePalette

MGL_glResizeBuffers

MGL_glSetDriver

MGL_glSetOpenGLType

MGL_glSetPalette

MGL_glSetVisual

MGL_glSwapBuffers

 

 

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