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MGL_setViewport

Sets the currently active viewport.

Declaration

void MGLAPI MGL_setViewport(
    rect_t view)

Prototype In

mgraph.h

Parameters

view

New global viewport bounding rectangle

 

Description

Sets the dimensions of the currently active viewport. These dimensions are global to the entire display area used by the currently active video device driver. Note that when the viewport is changing, the viewport origin and current position is always reset back to (0,0).

All output in MGL is relative to the current viewport, so by changing the viewport to a new value you can make all output appear in a different rectangular portion of the video display.

Note:    Setting the viewport also implicitly sets the clip rectangle to cover the entire viewport bounds, which also clears any user defined complex clip region.

See Also

MGL_getViewport, MGL_setRelViewport, MGL_clearViewport, MGL_setClipRect, MGL_setViewportOrg

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