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Bitmap drawing support 

The following functions provide support for copy lightweight bitmap image data to device contexts. The data can be copied using a simple solid copy, with arbitrary stretching and shrinking of the data to a different-sized destination rectangle and with source transparency for drawing transparent sprites for animation. You can also draw just a section of the bitmap on the device context as well. The SciTech MGL also fully supports rasterizing of monochrome bitmaps, which can be used for fast masking operations and for rasterizing custom monochrome text.

MGL_putBitmap

MGL_putBitmapDstTrans

MGL_putBitmapDstTransSection

MGL_putBitmapFx

MGL_putBitmapFxSection

MGL_putBitmapMask

MGL_putBitmapPatt

MGL_putBitmapPattSection

MGL_putBitmapSection

MGL_putBitmapSrcTrans

MGL_putBitmapSrcTransSection

MGL_putIcon

MGL_stretchBitmap

MGL_stretchBitmapFx

MGL_stretchBitmapFxSection

MGL_stretchBitmapSection

 

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