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MGL_createWindowedDC
Create a new windowed device context.
Declaration
MGLDC * MGLAPI MGL_createWindowedDC(
MGL_HWND hwnd)
Prototype In
mglwin.h
Parameters
hwnd |
Window handle with which to associate new device context |
Return Value
Pointer to the allocated windowed device context, or NULL if not enough memory.
Description
Creates a new windowed device context for drawing information into a window on the Windows desktop. When you create a Windowed device context, you associate it with a standard Windows HWND for the window that you wish MGL to display it's output on. Windowed device contexts are special device contexts in that you cannot directly access the surface for the device, nor can you actually use the MGL rasterizing functions to draw on the device surface. The only rasterizing functions supported are the MGL_bitBlt and MGL_stretchBlt for blt'ing data from memory device contexts to the window on the desktop.
However in order to change the color palette values for the data copied to the window, you must use the MGL palette functions on the windowed display device context. Note that MGL automatically takes care of creating a proper Windows identity palette for the windowed device context, so as long as you program the same palette values for the windowed device and the memory device you should get the maximum performance blt'ing speed.
See Also
MGL_createMemoryDC, MGL_createDisplayDC, MGL_destroyDC, MGL_setWinDC, MGL_activatePalette
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