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main(String[])
- Static method in class javoids.
Javoids
The main program when started as an application (never called when run as an applet)
mass
- Static variable in class javoids.
GravityPoint
the mass of the singularity (different than a normal sprite)
MAX_DEATHS
- Static variable in class javoids.
GravityPoint
the maximum numbewr of lives
MAX_DEATHS
- Static variable in class javoids.
Health
standard maximum number of deaths for any sprite (>= minimum number of deaths and <= 9)
MAX_DEATHS
- Static variable in class javoids.
Shield
the maximum number of lives
MAX_DELAY
- Static variable in class javoids.
Javoids
the maximum delay
MAX_DIFFICULTY
- Static variable in class javoids.
Javoids
the maximum difficulty
MAX_DURATION
- Static variable in class javoids.
GravityPoint
the maximum duration the sprite will be in the game
MAX_DURATION
- Static variable in class javoids.
Shield
the maximum duration
MAX_ENTRIES
- Static variable in class javoids.
HighScorePanel
maximum number of entries
MAX_KEYS
- Static variable in class javoids.
KeyMap
the maximum number of key presses combinations that can be stored
MAX_LIVES
- Static variable in class javoids.
Javoids
the maximum lives
MAX_NUMBER
- Static variable in class javoids.
Bullet
The maximum number of these sprites allowed in the game (36 directions * 5 shots = 180 bullets)
MAX_NUMBER
- Static variable in class javoids.
Explosion
The maximum number of these sprites allowed in the game
MAX_NUMBER
- Static variable in class javoids.
GravityPoint
The maximum number of these sprites allowed in the game
MAX_NUMBER
- Static variable in class javoids.
Javoid
The maximum number of these sprites allowed in the game
MAX_NUMBER
- Static variable in class javoids.
Mine
The maximum number of these sprites allowed in the game
MAX_NUMBER
- Static variable in class javoids.
PowerUp
The maximum number of these sprites allowed in the game
MAX_NUMBER
- Static variable in class javoids.
Shield
The maximum number of these sprites allowed in the game
MAX_NUMBER
- Static variable in class javoids.
Ship
The maximum number of these sprites allowed in the game
MAX_NUMBER
- Static variable in class javoids.
Singularity
The maximum number of these sprites allowed in the game
MAX_PARTS
- Static variable in class javoids.
Javoid
the maximum number of parts the javoid will break into when exploded
MAX_SIZE
- Static variable in class javoids.
Bullet
The maximum size for a non-specialized sprite
MAX_SIZE
- Static variable in class javoids.
Explosion
the sprite's maximum size
MAX_SIZE
- Static variable in class javoids.
GravityPoint
the sprite's maximum size
MAX_SIZE
- Static variable in class javoids.
Javoid
the maximum size
MAX_SIZE
- Static variable in class javoids.
Mine
the sprite's maximum size
MAX_SIZE
- Static variable in class javoids.
PowerUp
the sprite's maximum size
MAX_SIZE
- Static variable in class javoids.
Shapes
the maximum size for a shape
MAX_SIZE
- Static variable in class javoids.
Shield
the sprite's maximum size
MAX_SIZE
- Static variable in class javoids.
Ship
the sprite's maximum size
MAX_SIZE
- Static variable in class javoids.
Singularity
the sprite's maximum size
MAX_VELOCITY
- Static variable in class javoids.
Move
maximum velocity for any object in the game
maxDamage
- Variable in class javoids.
Health
the sprite's maximum damage level
maxDeaths
- Variable in class javoids.
Health
the maxmimum number of deaths the sprite has
maxDuration
- Variable in class javoids.
Health
the sprite's maximum duration
MAXIMUM_DAMAGE_CAPACITY
- Static variable in class javoids.
GravityPoint
the maximum damage amount
MAXIMUM_DAMAGE_CAPACITY
- Static variable in class javoids.
Shield
the maximum damage elvel
MAXIMUM_DAMAGE_CAPACITY
- Static variable in class javoids.
Ship
the maximum damage level
maximumCount
- Variable in class javoids.
Item
the maximum number of uses
maximumFired
- Variable in class javoids.
Weapon
the maximum number of times the weapon can be fired
maxVelocity
- Variable in class javoids.
Move
the maximum velocity for this object
Media
- Class in
javoids
A class to load the media files required for this game.
Media()
- Constructor for class javoids.
Media
menuBar
- Variable in class javoids.
Javoids
the menu bar
menuItemPause()
- Method in class javoids.
Javoids
Pause the game when a menu item is clicked.
menuItemUnPause()
- Method in class javoids.
Javoids
Unpause the game after processing a menu item request.
menuKeyPressed(MenuKeyEvent)
- Method in class javoids.
Javoids
If the escpae key was pressed unpause the game and request focus to the game canvas to accept key events again.
menuKeyReleased(MenuKeyEvent)
- Method in class javoids.
Javoids
menuKeyTyped(MenuKeyEvent)
- Method in class javoids.
Javoids
menuPopup
- Variable in class javoids.
Javoids
a popup menu
menuPopup
- Variable in class javoids.
KeyDialog
popup menu
Messages
- Class in
javoids
A class to hold the system messages from messages.properties.
Messages()
- Constructor for class javoids.
Messages
Constructor (default)
MIN_DEATHS
- Static variable in class javoids.
Health
standard minimum number of deaths a sprite can have (>= 1 always)
MIN_DELAY
- Static variable in class javoids.
Javoids
the minimum delay
MIN_DIFFICULTY
- Static variable in class javoids.
Javoids
the minimum difficulty level
MIN_HEIGHT
- Static variable in class javoids.
Javoids
the minimum screen height
MIN_LIVES
- Static variable in class javoids.
Javoids
the minimum lives
MIN_SIZE
- Static variable in class javoids.
Bullet
The minimum size for a non-specialized sprite
MIN_SIZE
- Static variable in class javoids.
Explosion
the sprite's minimum size
MIN_SIZE
- Static variable in class javoids.
GravityPoint
the sprite's minimum size
MIN_SIZE
- Static variable in class javoids.
Javoid
the minimum size
MIN_SIZE
- Static variable in class javoids.
Mine
the sprite's minimum size
MIN_SIZE
- Static variable in class javoids.
PowerUp
the sprite's minimum size
MIN_SIZE
- Static variable in class javoids.
Shapes
the minimum size for a shape
MIN_SIZE
- Static variable in class javoids.
Shield
the sprite's minimum size
MIN_SIZE
- Static variable in class javoids.
Ship
the sprite's minimum size
MIN_SIZE
- Static variable in class javoids.
Singularity
the sprite's minimum size
MIN_WIDTH
- Static variable in class javoids.
Javoids
the minimum screen width
Mine
- Class in
javoids
A mine class that damages ship sprites when they collide.
Mine(BasicSprite, Health, Move, int)
- Constructor for class javoids.
Mine
Constructor
mines
- Variable in class javoids.
Javoids
a list of all mines
mineTimer
- Variable in class javoids.
Javoids
a timer for mine scheduling
mnemonicAction
- Static variable in class javoids.
KeyMap
a mapping of mnemonic to an action
mnemonicKey
- Static variable in class javoids.
KeyMap
a mapping of mnemonic to key code
modifyCount(int)
- Method in class javoids.
Item
modifyDamage(int)
- Method in class javoids.
BasicSprite
modify the sprite's damage level
modifyDamage(int)
- Method in class javoids.
Bullet
modifyDamage(int)
- Method in class javoids.
Health
Modify the number of hitpoints for an object if it is not immortal.
modifyDamage(int)
- Method in class javoids.
Javoid
modifyDamage(int)
- Method in class javoids.
Mine
modifyDamage(int)
- Method in class javoids.
PowerUp
modifyDamage(int)
- Method in class javoids.
Ship
modifyDeaths(int)
- Method in class javoids.
BasicSprite
modify the sprite's lives
modifyDeaths(int)
- Method in class javoids.
Health
Modify the number of deaths for an object if it is not immortal.
modifyDuration(int)
- Method in class javoids.
BasicSprite
modify the sprite's duration
modifyDuration(int)
- Method in class javoids.
Health
Modify the amount of duration for an object if it is not ageless.
modifyFired(int)
- Method in class javoids.
Weapon
modifyHomings(int)
- Method in class javoids.
Weapon
modifyPoints(int)
- Method in class javoids.
BasicSprite
modify the sprite's point total
modifyPoints(int)
- Method in class javoids.
Bullet
modifyPoints(int)
- Method in class javoids.
Ship
modifyRandomAttribute()
- Method in class javoids.
PowerUp
Change a random attribute like points or health information.
modifyRandomItem()
- Method in class javoids.
PowerUp
Pick an item this power up has and change a property of it (count, points, duration, etc).
modifyRandomItems()
- Method in class javoids.
PowerUp
Bbuild a powerup with raqndom effects and attributes to apply to a ship when the two collide.
modifyShields(int)
- Method in class javoids.
Weapon
modifyShotCount()
- Method in class javoids.
Javoids
Modify a weapon's shot count.
mouseAction(MouseEvent)
- Method in class javoids.
Javoids
Process mouse commands (fire, afterburners and thrust).
mouseClicked(MouseEvent)
- Method in class javoids.
Javoids
Unpause the game (if the popup menu is not displayed) and give focus to the game canvas to accept key events.
mouseDragged(MouseEvent)
- Method in class javoids.
Javoids
Move the ship toward the mouse's current position.
mouseEntered(MouseEvent)
- Method in class javoids.
Javoids
mouseExited(MouseEvent)
- Method in class javoids.
Javoids
mouseMove
- Variable in class javoids.
Javoids
the mouse's location
mouseMoved(MouseEvent)
- Method in class javoids.
Javoids
Move the ship in response to mouse movement.
mouseMovedButton(MouseEvent)
- Method in class javoids.
KeyDialog
Upodate the tooltip when the mouse moves.
mousePressed(MouseEvent)
- Method in class javoids.
Javoids
Handle moving the mouse and deal with things in the tool panel being pressed.
mouseReleased(MouseEvent)
- Method in class javoids.
Javoids
Unpause the game (if the popup menu is not displayed) and give focus to the game canvas to accept key events.
move
- Variable in class javoids.
BasicSprite
the movement information
move()
- Method in class javoids.
BasicSprite
move the sprite (apply changes based on the velocity, ageing rate, and any rotation)
Move
- Class in
javoids
A class to track the movement and speed of an game sprite.
Move(Move)
- Constructor for class javoids.
Move
Constructor (copy)
Move(Rectangle, double, double, double, double)
- Constructor for class javoids.
Move
Constructor
move()
- Method in class javoids.
Move
move the sprite along the x and y coordinates based on the sprite's velocities
move()
- Method in class javoids.
ShieldedSprite
Move the sprite according to its velocity.
move()
- Method in class javoids.
Ship
Move the sprite and check for an end to gravity effects.
move()
- Method in class javoids.
Singularity
Move the singularity if it moves at all.
moveSprites()
- Method in class javoids.
Javoids
Move the sprites and age them as necessary.
moveSprites()
- Method in class javoids.
SpriteVector
move all the sprites in the vector
moveSpritesGravity(Collection<? extends BasicSprite>)
- Method in class javoids.
SpriteVector
Move the sprites in the vector toward/away from the sprites in another vector (if the other sprites are gravity sources).
moveSpritesHoming(Collection<? extends BasicSprite>)
- Method in class javoids.
SpriteVector
Move the sprites in the vector to the target sprites in another vector (if they are homing) going to the closest one.
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