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Uses of SpriteVector in javoids |
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Fields in javoids declared as SpriteVector | |
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private SpriteVector<Bullet> |
Javoids.bullets
a list of all bullets |
private SpriteVector<Explosion> |
Javoids.explosions
a list of all explosions |
private SpriteVector<GravityPoint> |
Javoids.gravityPlane
a list of all gravitry points |
private SpriteVector<Javoid> |
Javoids.javoids
a list of all javoids |
private SpriteVector<Mine> |
Javoids.mines
a list of all mines |
private SpriteVector<PowerUp> |
Javoids.powerUps
a list of all powerups |
private SpriteVector<Ship> |
Javoids.ships
a list of all ships |
private SpriteVector<Singularity> |
Javoids.singularitys
a list of all singularities |
Methods in javoids that return SpriteVector | ||
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SpriteVector<Javoid> |
Javoid.breakApart()
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private
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Javoids.createExplosions(SpriteVector<E> sprites)
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SpriteVector<Javoid> |
Javoids.createLevelJavoids()
Create all of the javoids for the new level. |
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static SpriteVector<Bullet> |
Bullet.spawn(BasicSprite parent,
int directions,
double initialDirection,
Health health,
Move move,
Item item)
create multiple bullets from a firing wepon |
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SpriteVector<Bullet> |
Ship.spawnBullets()
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SpriteVector<Bullet> |
Ship.useAutomaticGun()
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SpriteVector<Bullet> |
Ship.useGun()
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Methods in javoids with parameters of type SpriteVector | ||
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boolean |
SpriteVector.addAll(SpriteVector<E> sprites)
add all the sprites from another SpriteVector to this vector. |
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private
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Javoids.createExplosions(SpriteVector<E> sprites)
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void |
Ship.performAction(KeyMap.Action action,
SpriteVector<Ship> ships,
SpriteVector<Bullet> bullets,
SpriteVector<Mine> mines,
SpriteVector<Javoid> javoids,
SpriteVector<Explosion> explosions)
Perform a sepcified action |
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void |
Ship.performAction(KeyMap.Action action,
SpriteVector<Ship> ships,
SpriteVector<Bullet> bullets,
SpriteVector<Mine> mines,
SpriteVector<Javoid> javoids,
SpriteVector<Explosion> explosions)
Perform a sepcified action |
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void |
Ship.performAction(KeyMap.Action action,
SpriteVector<Ship> ships,
SpriteVector<Bullet> bullets,
SpriteVector<Mine> mines,
SpriteVector<Javoid> javoids,
SpriteVector<Explosion> explosions)
Perform a sepcified action |
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void |
Ship.performAction(KeyMap.Action action,
SpriteVector<Ship> ships,
SpriteVector<Bullet> bullets,
SpriteVector<Mine> mines,
SpriteVector<Javoid> javoids,
SpriteVector<Explosion> explosions)
Perform a sepcified action |
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void |
Ship.performAction(KeyMap.Action action,
SpriteVector<Ship> ships,
SpriteVector<Bullet> bullets,
SpriteVector<Mine> mines,
SpriteVector<Javoid> javoids,
SpriteVector<Explosion> explosions)
Perform a sepcified action |
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void |
Ship.useBomb(SpriteVector<Javoid> sprites,
SpriteVector<Explosion> explosions)
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void |
Ship.useBomb(SpriteVector<Javoid> sprites,
SpriteVector<Explosion> explosions)
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Ship.useMegaBomb(SpriteVector<E> sprites,
SpriteVector<Explosion> explosions)
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Ship.useMegaBomb(SpriteVector<E> sprites,
SpriteVector<Explosion> explosions)
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