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SUMMARY: NESTED | ENUM CONSTANTS | FIELD | METHOD | DETAIL: ENUM CONSTANTS | FIELD | METHOD |
java.lang.Objectjava.lang.Enum<ImageMap.Name>
javoids.ImageMap.Name
public static enum ImageMap.Name
An enum for each item name.
Enum Constant Summary | |
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AFTERBURNER1
a flaming jet (afterburning it's fuel) |
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ANGEL1
unused at the moment |
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ANGEL2
unused at the moment |
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BOMB1
bomb |
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BOMB2
mega-bomb |
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BULLET1
glowing red bullet (was, have to fix gif) |
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BULLET2
gray bullet |
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EMBLEM1
special emblem for omnidirectional gun |
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EXPLOSION1
explosion |
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GALAXY1
swirling galaxy used for background |
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HBULLET1
homing version of bullet1 (for toolbar) |
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HBULLET2
homing version of bullet2 (for toolbar) |
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HEMBLEM1
homing version of emblem1 (for toolbar) |
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HLASER1
homing version of laser1 (for toolbar) |
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HMACHINEGUN1
homing version of machinegun1 (for toolbar) |
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HMISSILE1
homing version of missile1 (for toolbar) |
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HMISSILE2
homing version of missile2 (for toolbar) |
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HMISSILE3
homing version of missile3 (for toolbar) |
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HMULTIMACHINEGUN1
homing version of multmachinegun1 (for toolbar) |
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HPACMAN_DOT
homing version of pacman_dot1 (for toolbar) |
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JAVOID1
a regular javoid |
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LASER1
a laser |
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MACHINEGUN1
a machinegun |
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MINE1
a mine (need a 3d animated gif) |
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MISC_CROSSHAIR
crosshair for mouse move |
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MISC_INFINITE
inifity sign for unlimited ammo |
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MISC_KEYBOARD
a keyboard |
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MISC_SOUND
"sound waves" need better image |
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MISSILE1
a missile |
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MISSILE2
another missile |
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MISSILE3
yet another missile |
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MULTIMACHINEGUN1
multiple machinegun |
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NO_IMAGE
this represents when no image is used |
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PACMAN_DOT
a pacman dot |
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PACMAN_EATABLE_GHOST
a pacman ghost (blue) that can be eaten |
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PACMAN_FRUIT
a pacman cherry fruit |
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PACMAN_GHOST
a pacman ghost |
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PACMAN_PACMAN
a pacman |
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PACMAN_POWERPILL
a pacman power pill |
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POWERUP1
a powerup (growing/shrinking star) |
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SBULLET1
shielded version of bullet1 (for toolbar) |
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SBULLET2
shielded version of bullet2 (for toolbar) |
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SEMBLEM1
shielded version of emblem1 (for toolbar) |
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SHBULLET1
shielded homing version of bullet1 (for toolbar) |
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SHBULLET2
shielded homing version of bullet2 (for toolbar) |
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SHEMBLEM1
shielded homing version of emblem1 (for toolbar) |
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SHIELD1
sheild (used for toolbar) |
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SHIELD2
unused at the moment |
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SHIP1
the typical ship |
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SHLASER1
shielded homing version of laser1 (for toolbar) |
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SHMACHINEGUN1
shielded homing version of machinegun1 (for toolbar) |
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SHMISSILE1
shielded homing version of missile1 (for toolbar) |
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SHMISSILE2
shielded homing version of missile2 (for toolbar) |
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SHMISSILE3
shielded homing version of missile3 (for toolbar) |
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SHMULTIMACHINEGUN1
shielded homing version of multimachinegun1 (for toolbar) |
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SHPACMAN_DOT
shielded homing version of pacman dot (for toolbar) |
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SLASER1
shielded version of laser1 (for toolbar) |
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SMACHINEGUN1
shielded version of machinegun1 (for toolbar) |
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SMISSILE1
shielded version of missile1 (for toolbar) |
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SMISSILE2
shielded version of missile2 (for toolbar) |
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SMISSILE3
shielded version of missile3 (for toolbar) |
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SMULTIMACHINEGUN1
shielded version of multimachinegun1 (for toolbar) |
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SPACMAN_DOT
shielded version of pacman dot (for toolbar) |
Method Summary | |
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static ImageMap.Name |
valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name. |
static ImageMap.Name[] |
values()
Returns an array containing the constants of this enum type, in the order they're declared. |
Methods inherited from class java.lang.Enum |
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clone, compareTo, equals, getDeclaringClass, hashCode, name, ordinal, toString, valueOf |
Methods inherited from class java.lang.Object |
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finalize, getClass, notify, notifyAll, wait, wait, wait |
Enum Constant Detail |
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public static final ImageMap.Name NO_IMAGE
public static final ImageMap.Name AFTERBURNER1
public static final ImageMap.Name ANGEL1
public static final ImageMap.Name ANGEL2
public static final ImageMap.Name BOMB1
public static final ImageMap.Name BOMB2
public static final ImageMap.Name BULLET1
public static final ImageMap.Name BULLET2
public static final ImageMap.Name EMBLEM1
public static final ImageMap.Name EXPLOSION1
public static final ImageMap.Name GALAXY1
public static final ImageMap.Name JAVOID1
public static final ImageMap.Name LASER1
public static final ImageMap.Name MACHINEGUN1
public static final ImageMap.Name MINE1
public static final ImageMap.Name MISC_CROSSHAIR
public static final ImageMap.Name MISC_INFINITE
public static final ImageMap.Name MISC_KEYBOARD
public static final ImageMap.Name MISC_SOUND
public static final ImageMap.Name MISSILE1
public static final ImageMap.Name MISSILE2
public static final ImageMap.Name MISSILE3
public static final ImageMap.Name MULTIMACHINEGUN1
public static final ImageMap.Name PACMAN_DOT
public static final ImageMap.Name PACMAN_EATABLE_GHOST
public static final ImageMap.Name PACMAN_FRUIT
public static final ImageMap.Name PACMAN_GHOST
public static final ImageMap.Name PACMAN_PACMAN
public static final ImageMap.Name PACMAN_POWERPILL
public static final ImageMap.Name POWERUP1
public static final ImageMap.Name SHIELD1
public static final ImageMap.Name SHIELD2
public static final ImageMap.Name SHIP1
public static final ImageMap.Name HBULLET1
public static final ImageMap.Name HBULLET2
public static final ImageMap.Name HEMBLEM1
public static final ImageMap.Name HLASER1
public static final ImageMap.Name HMACHINEGUN1
public static final ImageMap.Name HMISSILE1
public static final ImageMap.Name HMISSILE2
public static final ImageMap.Name HMISSILE3
public static final ImageMap.Name HMULTIMACHINEGUN1
public static final ImageMap.Name HPACMAN_DOT
public static final ImageMap.Name SBULLET1
public static final ImageMap.Name SBULLET2
public static final ImageMap.Name SEMBLEM1
public static final ImageMap.Name SLASER1
public static final ImageMap.Name SMACHINEGUN1
public static final ImageMap.Name SMISSILE1
public static final ImageMap.Name SMISSILE2
public static final ImageMap.Name SMISSILE3
public static final ImageMap.Name SMULTIMACHINEGUN1
public static final ImageMap.Name SPACMAN_DOT
public static final ImageMap.Name SHBULLET1
public static final ImageMap.Name SHBULLET2
public static final ImageMap.Name SHEMBLEM1
public static final ImageMap.Name SHLASER1
public static final ImageMap.Name SHMACHINEGUN1
public static final ImageMap.Name SHMISSILE1
public static final ImageMap.Name SHMISSILE2
public static final ImageMap.Name SHMISSILE3
public static final ImageMap.Name SHMULTIMACHINEGUN1
public static final ImageMap.Name SHPACMAN_DOT
Method Detail |
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public static final ImageMap.Name[] values()
for(ImageMap.Name c : ImageMap.Name.values()) System.out.println(c);
public static ImageMap.Name valueOf(java.lang.String name)
name
- the name of the enum constant to be returned.
java.lang.IllegalArgumentException
- if this enum type has no constant
with the specified name
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