javoids
Enum ImageMap.Name

java.lang.Object
  extended by java.lang.Enum<ImageMap.Name>
      extended by javoids.ImageMap.Name
All Implemented Interfaces:
java.io.Serializable, java.lang.Comparable<ImageMap.Name>
Enclosing class:
ImageMap

public static enum ImageMap.Name
extends java.lang.Enum<ImageMap.Name>

An enum for each item name.

Author:
mallette

Enum Constant Summary
AFTERBURNER1
          a flaming jet (afterburning it's fuel)
ANGEL1
          unused at the moment
ANGEL2
          unused at the moment
BOMB1
          bomb
BOMB2
          mega-bomb
BULLET1
          glowing red bullet (was, have to fix gif)
BULLET2
          gray bullet
EMBLEM1
          special emblem for omnidirectional gun
EXPLOSION1
          explosion
GALAXY1
          swirling galaxy used for background
HBULLET1
          homing version of bullet1 (for toolbar)
HBULLET2
          homing version of bullet2 (for toolbar)
HEMBLEM1
          homing version of emblem1 (for toolbar)
HLASER1
          homing version of laser1 (for toolbar)
HMACHINEGUN1
          homing version of machinegun1 (for toolbar)
HMISSILE1
          homing version of missile1 (for toolbar)
HMISSILE2
          homing version of missile2 (for toolbar)
HMISSILE3
          homing version of missile3 (for toolbar)
HMULTIMACHINEGUN1
          homing version of multmachinegun1 (for toolbar)
HPACMAN_DOT
          homing version of pacman_dot1 (for toolbar)
JAVOID1
          a regular javoid
LASER1
          a laser
MACHINEGUN1
          a machinegun
MINE1
          a mine (need a 3d animated gif)
MISC_CROSSHAIR
          crosshair for mouse move
MISC_INFINITE
          inifity sign for unlimited ammo
MISC_KEYBOARD
          a keyboard
MISC_SOUND
          "sound waves" need better image
MISSILE1
          a missile
MISSILE2
          another missile
MISSILE3
          yet another missile
MULTIMACHINEGUN1
          multiple machinegun
NO_IMAGE
          this represents when no image is used
PACMAN_DOT
          a pacman dot
PACMAN_EATABLE_GHOST
          a pacman ghost (blue) that can be eaten
PACMAN_FRUIT
          a pacman cherry fruit
PACMAN_GHOST
          a pacman ghost
PACMAN_PACMAN
          a pacman
PACMAN_POWERPILL
          a pacman power pill
POWERUP1
          a powerup (growing/shrinking star)
SBULLET1
          shielded version of bullet1 (for toolbar)
SBULLET2
          shielded version of bullet2 (for toolbar)
SEMBLEM1
          shielded version of emblem1 (for toolbar)
SHBULLET1
          shielded homing version of bullet1 (for toolbar)
SHBULLET2
          shielded homing version of bullet2 (for toolbar)
SHEMBLEM1
          shielded homing version of emblem1 (for toolbar)
SHIELD1
          sheild (used for toolbar)
SHIELD2
          unused at the moment
SHIP1
          the typical ship
SHLASER1
          shielded homing version of laser1 (for toolbar)
SHMACHINEGUN1
          shielded homing version of machinegun1 (for toolbar)
SHMISSILE1
          shielded homing version of missile1 (for toolbar)
SHMISSILE2
          shielded homing version of missile2 (for toolbar)
SHMISSILE3
          shielded homing version of missile3 (for toolbar)
SHMULTIMACHINEGUN1
          shielded homing version of multimachinegun1 (for toolbar)
SHPACMAN_DOT
          shielded homing version of pacman dot (for toolbar)
SLASER1
          shielded version of laser1 (for toolbar)
SMACHINEGUN1
          shielded version of machinegun1 (for toolbar)
SMISSILE1
          shielded version of missile1 (for toolbar)
SMISSILE2
          shielded version of missile2 (for toolbar)
SMISSILE3
          shielded version of missile3 (for toolbar)
SMULTIMACHINEGUN1
          shielded version of multimachinegun1 (for toolbar)
SPACMAN_DOT
          shielded version of pacman dot (for toolbar)
 
Method Summary
static ImageMap.Name valueOf(java.lang.String name)
          Returns the enum constant of this type with the specified name.
static ImageMap.Name[] values()
          Returns an array containing the constants of this enum type, in the order they're declared.
 
Methods inherited from class java.lang.Enum
clone, compareTo, equals, getDeclaringClass, hashCode, name, ordinal, toString, valueOf
 
Methods inherited from class java.lang.Object
finalize, getClass, notify, notifyAll, wait, wait, wait
 

Enum Constant Detail

NO_IMAGE

public static final ImageMap.Name NO_IMAGE
this represents when no image is used


AFTERBURNER1

public static final ImageMap.Name AFTERBURNER1
a flaming jet (afterburning it's fuel)


ANGEL1

public static final ImageMap.Name ANGEL1
unused at the moment


ANGEL2

public static final ImageMap.Name ANGEL2
unused at the moment


BOMB1

public static final ImageMap.Name BOMB1
bomb


BOMB2

public static final ImageMap.Name BOMB2
mega-bomb


BULLET1

public static final ImageMap.Name BULLET1
glowing red bullet (was, have to fix gif)


BULLET2

public static final ImageMap.Name BULLET2
gray bullet


EMBLEM1

public static final ImageMap.Name EMBLEM1
special emblem for omnidirectional gun


EXPLOSION1

public static final ImageMap.Name EXPLOSION1
explosion


GALAXY1

public static final ImageMap.Name GALAXY1
swirling galaxy used for background


JAVOID1

public static final ImageMap.Name JAVOID1
a regular javoid


LASER1

public static final ImageMap.Name LASER1
a laser


MACHINEGUN1

public static final ImageMap.Name MACHINEGUN1
a machinegun


MINE1

public static final ImageMap.Name MINE1
a mine (need a 3d animated gif)


MISC_CROSSHAIR

public static final ImageMap.Name MISC_CROSSHAIR
crosshair for mouse move


MISC_INFINITE

public static final ImageMap.Name MISC_INFINITE
inifity sign for unlimited ammo


MISC_KEYBOARD

public static final ImageMap.Name MISC_KEYBOARD
a keyboard


MISC_SOUND

public static final ImageMap.Name MISC_SOUND
"sound waves" need better image


MISSILE1

public static final ImageMap.Name MISSILE1
a missile


MISSILE2

public static final ImageMap.Name MISSILE2
another missile


MISSILE3

public static final ImageMap.Name MISSILE3
yet another missile


MULTIMACHINEGUN1

public static final ImageMap.Name MULTIMACHINEGUN1
multiple machinegun


PACMAN_DOT

public static final ImageMap.Name PACMAN_DOT
a pacman dot


PACMAN_EATABLE_GHOST

public static final ImageMap.Name PACMAN_EATABLE_GHOST
a pacman ghost (blue) that can be eaten


PACMAN_FRUIT

public static final ImageMap.Name PACMAN_FRUIT
a pacman cherry fruit


PACMAN_GHOST

public static final ImageMap.Name PACMAN_GHOST
a pacman ghost


PACMAN_PACMAN

public static final ImageMap.Name PACMAN_PACMAN
a pacman


PACMAN_POWERPILL

public static final ImageMap.Name PACMAN_POWERPILL
a pacman power pill


POWERUP1

public static final ImageMap.Name POWERUP1
a powerup (growing/shrinking star)


SHIELD1

public static final ImageMap.Name SHIELD1
sheild (used for toolbar)


SHIELD2

public static final ImageMap.Name SHIELD2
unused at the moment


SHIP1

public static final ImageMap.Name SHIP1
the typical ship


HBULLET1

public static final ImageMap.Name HBULLET1
homing version of bullet1 (for toolbar)


HBULLET2

public static final ImageMap.Name HBULLET2
homing version of bullet2 (for toolbar)


HEMBLEM1

public static final ImageMap.Name HEMBLEM1
homing version of emblem1 (for toolbar)


HLASER1

public static final ImageMap.Name HLASER1
homing version of laser1 (for toolbar)


HMACHINEGUN1

public static final ImageMap.Name HMACHINEGUN1
homing version of machinegun1 (for toolbar)


HMISSILE1

public static final ImageMap.Name HMISSILE1
homing version of missile1 (for toolbar)


HMISSILE2

public static final ImageMap.Name HMISSILE2
homing version of missile2 (for toolbar)


HMISSILE3

public static final ImageMap.Name HMISSILE3
homing version of missile3 (for toolbar)


HMULTIMACHINEGUN1

public static final ImageMap.Name HMULTIMACHINEGUN1
homing version of multmachinegun1 (for toolbar)


HPACMAN_DOT

public static final ImageMap.Name HPACMAN_DOT
homing version of pacman_dot1 (for toolbar)


SBULLET1

public static final ImageMap.Name SBULLET1
shielded version of bullet1 (for toolbar)


SBULLET2

public static final ImageMap.Name SBULLET2
shielded version of bullet2 (for toolbar)


SEMBLEM1

public static final ImageMap.Name SEMBLEM1
shielded version of emblem1 (for toolbar)


SLASER1

public static final ImageMap.Name SLASER1
shielded version of laser1 (for toolbar)


SMACHINEGUN1

public static final ImageMap.Name SMACHINEGUN1
shielded version of machinegun1 (for toolbar)


SMISSILE1

public static final ImageMap.Name SMISSILE1
shielded version of missile1 (for toolbar)


SMISSILE2

public static final ImageMap.Name SMISSILE2
shielded version of missile2 (for toolbar)


SMISSILE3

public static final ImageMap.Name SMISSILE3
shielded version of missile3 (for toolbar)


SMULTIMACHINEGUN1

public static final ImageMap.Name SMULTIMACHINEGUN1
shielded version of multimachinegun1 (for toolbar)


SPACMAN_DOT

public static final ImageMap.Name SPACMAN_DOT
shielded version of pacman dot (for toolbar)


SHBULLET1

public static final ImageMap.Name SHBULLET1
shielded homing version of bullet1 (for toolbar)


SHBULLET2

public static final ImageMap.Name SHBULLET2
shielded homing version of bullet2 (for toolbar)


SHEMBLEM1

public static final ImageMap.Name SHEMBLEM1
shielded homing version of emblem1 (for toolbar)


SHLASER1

public static final ImageMap.Name SHLASER1
shielded homing version of laser1 (for toolbar)


SHMACHINEGUN1

public static final ImageMap.Name SHMACHINEGUN1
shielded homing version of machinegun1 (for toolbar)


SHMISSILE1

public static final ImageMap.Name SHMISSILE1
shielded homing version of missile1 (for toolbar)


SHMISSILE2

public static final ImageMap.Name SHMISSILE2
shielded homing version of missile2 (for toolbar)


SHMISSILE3

public static final ImageMap.Name SHMISSILE3
shielded homing version of missile3 (for toolbar)


SHMULTIMACHINEGUN1

public static final ImageMap.Name SHMULTIMACHINEGUN1
shielded homing version of multimachinegun1 (for toolbar)


SHPACMAN_DOT

public static final ImageMap.Name SHPACMAN_DOT
shielded homing version of pacman dot (for toolbar)

Method Detail

values

public static final ImageMap.Name[] values()
Returns an array containing the constants of this enum type, in the order they're declared. This method may be used to iterate over the constants as follows:
for(ImageMap.Name c : ImageMap.Name.values())
        System.out.println(c);

Returns:
an array containing the constants of this enum type, in the order they're declared

valueOf

public static ImageMap.Name valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

Parameters:
name - the name of the enum constant to be returned.
Returns:
the enum constant with the specified name
Throws:
java.lang.IllegalArgumentException - if this enum type has no constant with the specified name