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java.lang.Objectjavoids.Debug
public final class Debug
This class is used to control debugging aspects of the game (so only certain things are in debug mode at one time).
Field Summary | |
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static boolean |
CreateJavoid
are javoids allowed to be created? |
static boolean |
CreateMine
are mines allowed to be created? |
static boolean |
CreatePowerUp
are power ups allowed to be created? |
static boolean |
CreateShip
are ships allowed to be created? |
static boolean |
CreateSingularity
are singularities allowed to be created? |
static boolean |
CreateSingularityJavoid
are javoids allowed to be created from white holes? |
static boolean |
debug
is the application in debug mode? (just generic debugging not related to a specific sub system) |
static boolean |
debugGravityPoint
are the gravit points being debugged? |
static boolean |
debugHighScores
are the high scores being debugged? |
static boolean |
debugHighScoresInternal
are the high scores being debugged at a low level? |
static boolean |
debugImage
are the images being debugged? |
static boolean |
debugItem
are the items being debugged? |
static boolean |
debugJavoid
are the javoids being debugged? |
static boolean |
debugKeyMap
are the keys being debugged? |
static boolean |
debugKeyMapInternal
are the keys being debugged at a low level? |
static boolean |
debugMine
are the mine being debugged? |
static boolean |
debugOneSprite
is one sprite being debugged (only allow one at a time of each type) to be debugged? |
static boolean |
debugShield
are the shields being debugged? |
static boolean |
debugShip
are the ships being debugged? |
static boolean |
debugSound
are the sounds being debugged? |
static boolean |
debugUserHome
is the user's home directory being debugged? |
static boolean |
debugWeapon
are the weapons being debugged? |
static boolean |
debugWeaponHoming
are the homing weapons being debugged? |
static boolean |
debugWeaponShield
are the shielded weapons being debugged? |
private static long |
serialVersionUID
This is the version used for serializing/deserializing (storing/retrieving) this object |
Constructor Summary | |
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Debug()
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Method Summary |
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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private static final long serialVersionUID
public static final boolean debug
public static final boolean debugSound
public static final boolean debugImage
public static final boolean debugWeapon
public static final boolean debugWeaponHoming
public static final boolean debugWeaponShield
public static final boolean debugShield
public static final boolean debugItem
public static final boolean debugOneSprite
public static final boolean debugJavoid
public static final boolean debugMine
public static final boolean debugGravityPoint
public static final boolean debugShip
public static final boolean debugKeyMap
public static final boolean debugKeyMapInternal
public static final boolean debugHighScores
public static final boolean debugHighScoresInternal
public static final boolean debugUserHome
public static final boolean CreateJavoid
public static final boolean CreateSingularity
public static final boolean CreateSingularityJavoid
public static final boolean CreateShip
public static final boolean CreatePowerUp
public static final boolean CreateMine
Constructor Detail |
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public Debug()
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