A B C D E F G H I J K L M N O P R S T U V W

S

save(URL) - Method in class javoids.HighScorePanel
 
save(URL) - Method in class javoids.KeyMap
Save a list of keys and actions
score - Variable in class javoids.ScoreEntry
player's score
ScoreEntry - Class in javoids
A class for holding the high score information of one entry of the high score table.
ScoreEntry(String, String, String, String) - Constructor for class javoids.ScoreEntry
 
screen - Variable in class javoids.Javoids
the screen bounds
screen - Variable in class javoids.Move
the screen dimensions and location
scrollPane - Variable in class javoids.Javoids
a scroll pane to allow scrolling
scrollPane - Variable in class javoids.KeyDialog
a scroll pane to controll scrolling in the dialog
SECOND - Static variable in class javoids.Javoids
one second
selectedBorder - Variable in class javoids.Javoids
a line border for decoration of frames
selectValue(String, String, Object[], Object, int) - Method in class javoids.Javoids
Display a dialog to allow the suer to select a value from a list of values.
serialVersionUID - Static variable in class javoids.ActionHandler
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.BasicSprite
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Bullet
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Common
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Debug
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Explosion
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.GravityPoint
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Health
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.HighScorePanel
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.ImageMap
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Item
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.ItemLoader
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Javoid
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Javoids
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.KeyDialog
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.KeyMap
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Media
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Mine
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Move
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.PowerUp
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.ProgressFrame
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Shapes
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Shield
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.ShieldedSprite
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Ship
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Singularity
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.SoundMap
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Sprite
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.SpriteVector
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.TextLoader
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.ToolPanel
This is the version used for serializing/deserializing (storing/retrieving) this object
serialVersionUID - Static variable in class javoids.Weapon
This is the version used for serializing/deserializing (storing/retrieving) this object
setAgingRate(int) - Method in class javoids.BasicSprite
set the sprite's aging rate
setAgingRate(int) - Method in class javoids.Health
Set the rate that the object decays (time it has left) before it is destroyed.
setAmmoInformation(Item.Type, HashMap<Item.Type, ? extends Item>) - Method in class javoids.Javoids
Display the ammo information for each item.
setAreaChecking(boolean) - Static method in class javoids.BasicSprite
Set area checking value (should the game check a sprite's actual area rather than a bounding circle)
setAreas(Vector<Area>) - Method in class javoids.Sprite
 
setAreas() - Method in class javoids.Sprite
Set the areas that represent the sprite's shape.
setAutomaticMove(boolean) - Method in class javoids.BasicSprite
set the sprite's value to say if it should move automatically
setBulletImage(ImageMap.Name) - Method in class javoids.Weapon
 
setButtonBounds(JButton, Insets, Point, Dimension) - Method in class javoids.KeyDialog
 
setButtonValues() - Method in class javoids.KeyDialog
Set the values for each button to the keyboard character and the action associated with them.
setColors(Vector<Color>) - Method in class javoids.Sprite
 
setColors() - Method in class javoids.Sprite
Set the colors that go with the sprit'es areas.
setCount(int) - Method in class javoids.Item
 
setCurrentItem(Item.Type) - Method in class javoids.Ship
 
setDamage(int) - Method in class javoids.BasicSprite
set the sprite's damage level
setDamage(int) - Method in class javoids.Health
Set the number of hitpoints for an object (the amount of damage it can take before a lfie is taken ).
setDamage(int) - Method in class javoids.Weapon
 
setDeaths(int) - Method in class javoids.BasicSprite
set the sprite's lives
setDeaths(int) - Method in class javoids.Health
Set the number of deaths for an object (the number of times it may die).
setDefaultCount(int) - Method in class javoids.Item
 
setDefaultImage(ImageMap.Name) - Method in class javoids.Item
 
setDelays() - Method in class javoids.Javoids
Set the delays for timers based on the game difficulty.
setDifficulty(int) - Method in class javoids.Javoids
Set the game difficulty.
setDirection(double) - Method in class javoids.BasicSprite
set the sprite's direction
setDirection(double) - Method in class javoids.Move
 
setDirection(double) - Method in class javoids.ShieldedSprite
 
setDirections(int) - Method in class javoids.Weapon
 
setDisplayAreas(boolean) - Method in class javoids.BasicSprite
set the sprite's value to say if it should display the sprite's areas when drawing an image (for debugging)
setDuration(int) - Method in class javoids.BasicSprite
set the sprite's duration
setDuration(int) - Method in class javoids.Health
Set the amount of time that an object will survive.
setFired(int) - Method in class javoids.Weapon
 
setGravity(BasicSprite.Gravity) - Method in class javoids.BasicSprite
set the sprite's gravity
setGravity(BasicSprite.Gravity) - Method in class javoids.Singularity
 
setGravityDuration(int) - Method in class javoids.Ship
 
setHealth(Health) - Method in class javoids.BasicSprite
set the sprite's health information
setHoming(boolean) - Method in class javoids.BasicSprite
set the sprite's value to determine if it is a homing sprite or not
setHomingImage(ImageMap.Name) - Method in class javoids.Weapon
 
setHomings(int) - Method in class javoids.Weapon
 
setImage(ImageMap.Name) - Method in class javoids.Item
 
setImage(ImageMap.Name, Image) - Static method in class javoids.Media
 
setImage(Image) - Method in class javoids.ProgressFrame
set the image to display.
setImage(ImageMap.Name) - Method in class javoids.Sprite
 
setInformation(Ship, int) - Method in class javoids.Javoids
Set the game information up for display.
setIsSound(boolean) - Static method in class javoids.Media
 
setItem(Item.Type) - Method in class javoids.Item
 
setKeyMap(KeyMap) - Method in class javoids.KeyDialog
 
setLimitless(boolean) - Method in class javoids.Item
 
setMaxDamage(int) - Method in class javoids.BasicSprite
set the sprite's maximum damage level
setMaxDamage(int) - Method in class javoids.Health
Set the maximum number of hitpoints an object may have (but doesn't necessarily have).
setMaxDeaths(int) - Method in class javoids.Health
Set the maximum number of deaths an object may have (but doesn't necessarily have).
setMaxDuration(int) - Method in class javoids.BasicSprite
set the sprite's maximum duration
setMaxDuration(int) - Method in class javoids.Health
Set the maximum amount of tie the object will survive.
setMaximumCount(int) - Method in class javoids.Item
 
setMaximumFired(int) - Method in class javoids.Weapon
 
setMaxLives(int) - Method in class javoids.BasicSprite
set the sprite's maximum lives
setMaxVelocity(double) - Method in class javoids.BasicSprite
set the sprite's maximum velocity
setMaxVelocity(double) - Method in class javoids.Move
 
setMove(Move) - Method in class javoids.BasicSprite
set the sprite's movement information
setMove(Move) - Method in class javoids.Move
 
setMove(Move) - Method in class javoids.ShieldedSprite
 
setName(String) - Method in class javoids.Item
 
setPacmanGame(boolean) - Static method in class javoids.BasicSprite
Set pacman game value
setParent(BasicSprite) - Method in class javoids.BasicSprite
set the sprite's parent
setPlayer(boolean) - Method in class javoids.BasicSprite
set the sprite's value to say if it is a player or not
setPoints(int) - Method in class javoids.BasicSprite
set the sprite's point value
setPoints(int) - Method in class javoids.Ship
 
setRange(int) - Method in class javoids.Weapon
 
setRotation(double) - Method in class javoids.BasicSprite
set the sprite's rotation amount
setRotation(double) - Method in class javoids.ShieldedSprite
 
setScreen(Rectangle) - Method in class javoids.BasicSprite
set the sprite's screen size
setScreen(Rectangle) - Method in class javoids.Move
 
setShape(Shapes.Shape) - Method in class javoids.Javoid
 
setShape() - Method in class javoids.Singularity
Set the shape and colors of the singularity (based on the gravity type).
setShape(Shapes.Shape) - Method in class javoids.Sprite
 
setShield(Shield) - Method in class javoids.ShieldedSprite
 
setShieldedHomingImage(ImageMap.Name) - Method in class javoids.Weapon
 
setShieldedImage(ImageMap.Name) - Method in class javoids.Weapon
 
setShields(int) - Method in class javoids.Weapon
 
setSize(int) - Method in class javoids.BasicSprite
set the sprite's size
setSize(int) - Method in class javoids.Explosion
 
setSize(int) - Method in class javoids.GravityPoint
 
setSize(int) - Method in class javoids.Item
 
setSize(int) - Method in class javoids.Javoid
 
setSize(int) - Method in class javoids.PowerUp
 
setSize(int) - Method in class javoids.Shield
 
setSize(int) - Method in class javoids.Ship
 
setSize(int) - Method in class javoids.Singularity
 
setSize(int) - Method in class javoids.Sprite
 
setSound(SoundMap.Sound) - Method in class javoids.Item
 
setSoundAfterburner(boolean) - Method in class javoids.Ship
 
setState(Health.DurationType) - Method in class javoids.Health
Set the state the object is in (NORMAL,AGELESS,IMMORTAL,IMMORTAL_AGELESS).
setString(String) - Method in class javoids.ProgressFrame
 
setToolTipText(String) - Method in class javoids.ToolPanel
 
setType(Item.Type) - Method in class javoids.Item
 
setType(Item.Type) - Method in class javoids.Weapon
 
setValue(int) - Method in class javoids.ProgressFrame
 
setVelocity(int) - Method in class javoids.Weapon
 
setVolume(Clip, int) - Static method in class javoids.Media
 
setVolume(int) - Static method in class javoids.Media
 
setWeapon(Item.Type) - Static method in class javoids.Item
 
setWeaponBest() - Method in class javoids.Ship
set the current item to the best weapon the ship owns
setX(double) - Method in class javoids.BasicSprite
set the sprite's x coordinate
setX(double) - Method in class javoids.Move
 
setY(double) - Method in class javoids.BasicSprite
set the sprite's y coordinate
setY(double) - Method in class javoids.Move
 
shape - Variable in class javoids.Sprite
the sprite's shape
shapeMap - Static variable in class javoids.Shapes
a mapping of shape names to areas that make up the shape
Shapes - Class in javoids
A class to represent the shapes in this game.
Shapes() - Constructor for class javoids.Shapes
 
Shapes.Shape - Enum in javoids
An enum of available shapes.
Shapes.Shape() - Constructor for enum javoids.Shapes.Shape
 
Shield - Class in javoids
A sprite class to provide a shield to another sprite, protecting it from damage.
Shield(BasicSprite, Health, Move, int, Shapes.Shape) - Constructor for class javoids.Shield
Constructor
shield - Variable in class javoids.ShieldedSprite
the ship's sheild
shield - Variable in class javoids.Sprite
the shield protecting the sprite
shielded - Variable in class javoids.Bullet
is the bullet shielded
shieldedHomingImage - Variable in class javoids.Weapon
the shielded homing image (for display in the panel)
shieldedImage - Variable in class javoids.Weapon
the shielded image (for display in the panel)
ShieldedSprite - Class in javoids
A sprite with a shield (also a sprite).
ShieldedSprite(BasicSprite, Health, Move, Shield, int, ImageMap.Name, Vector<Area>, Vector<Color>) - Constructor for class javoids.ShieldedSprite
Constructor
shields - Variable in class javoids.Weapon
the number of sheidled bullets the weapon has
Ship - Class in javoids
A space ship sprite class.
Ship(BasicSprite, Health, Move, int) - Constructor for class javoids.Ship
Constructor
shipPlayer - Variable in class javoids.Javoids
the player's ship
ships - Variable in class javoids.Javoids
a list of all ships
shipTimer - Variable in class javoids.Javoids
a timer for ship scheduling
sin30 - Static variable in class javoids.Shapes
constant for sin(30 degrees)
sin30_2 - Static variable in class javoids.Shapes
constant for sin(30 degrees) / 2
sin45 - Static variable in class javoids.Shapes
constant for sin(45 degrees)
Singularity - Class in javoids
A singularity (not quite, but close enough).
Singularity(BasicSprite, Health, Move, int) - Constructor for class javoids.Singularity
Constructor
singularitys - Variable in class javoids.Javoids
a list of all singularities
singularityTimer - Variable in class javoids.Javoids
a timer for singularity scheduling
size - Variable in class javoids.BasicSprite
the sprite size
size() - Method in class javoids.ImageMap
 
size - Variable in class javoids.Item
the size of the item (for drawing)
size() - Method in class javoids.SoundMap
 
Sizes - Interface in javoids
An interface for describing a sprite's size properties
sound - Variable in class javoids.Item
the sound to play when used
soundAfterburner - Variable in class javoids.Ship
is the afterburner sound to be played?
soundMap - Static variable in class javoids.Media
an sound map of all sounds
SoundMap - Class in javoids
A class to provide mappings of sound names to sound clips and other functions to support their loading and use.
SoundMap() - Constructor for class javoids.SoundMap
 
SoundMap.Sound - Enum in javoids
A list of sound names for the game.
SoundMap.Sound() - Constructor for enum javoids.SoundMap.Sound
 
sounds - Static variable in class javoids.SoundMap
a map of sound names to the sound clips (the loaded sound files)
spawn(BasicSprite, int, double, Health, Move, Item) - Static method in class javoids.Bullet
create multiple bullets from a firing wepon
spawnBullets() - Method in class javoids.Ship
 
Sprite - Class in javoids
A sprite class to have a moving game object.
Sprite(BasicSprite, Health, Move, int, ImageMap.Name, Vector<Area>, Vector<Color>) - Constructor for class javoids.Sprite
Constructor
SpriteVector<E extends BasicSprite> - Class in javoids
A vecotr class to hold many sprites.
SpriteVector(int) - Constructor for class javoids.SpriteVector
 
start() - Method in class javoids.Javoids
Start the applet/application.
startButton - Variable in class javoids.Javoids
the start button
startDocument() - Method in class javoids.ItemLoader
Start processing an XML document.
startElement(String, String, String, Attributes) - Method in class javoids.ItemLoader
 
startTimers() - Method in class javoids.Javoids
Start or re-start the timers.
state - Variable in class javoids.Health
the state of the sprite's duration type
stop() - Method in class javoids.Javoids
Stop the applet/application.
stopAll() - Static method in class javoids.Media
stop all sounds from playing
stopGame() - Method in class javoids.Javoids
Stop the timers, clean up all lists and say the game isn't running.
stopTimers() - Method in class javoids.Javoids
Stop the timers.
successStatus - Variable in class javoids.KeyDialog
Was the result successful?
switchPacmanGame(boolean) - Method in class javoids.Javoids
toggle to/from a pacman game

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