/**
* @type Event
* @property {number} x mouse X coordinate.
* @property {number} y mouse X coordinate.
* @property {number} buttons mouse buttons, see {@link MOUSE}
* @property {number} key key code, see {@link KEY}
* @property {number} ticks event time.
*/
class Event { }
/**
* An object with coordinates of a drawn arc.
* @type ArcInfo
* @property {number} centerX center x coordinate of the arc.
* @property {number} centerY center y coordinate of the arc.
* @property {number} startX x coordinate of the arc start.
* @property {number} startY y coordinate of the arc start.
* @property {number} endX x coordinate of the arc end.
* @property {number} endY y coordinate of the arc end.
*/
class ArcInfo { }
/**
* Node addresses are arrays of 6 numbers between 0-255 (e.g. [1, 2, 3, 4, 5, 6]).
* @type IpcAddress
*/
class IpxAddress { }
/**
* received IPX data packet.
* @type IpxPacket
* @property {string} data the received data.
* @property {IpxAddress} source address of the sending node.
*/
class IpxPacket { }
/**
* @type StatInfo
* @property {string} atime file access timestamp.
* @property {string} ctime file creation time.
* @property {string} mtime file modification time.
* @property {number} blksize file size in blocks.
* @property {number} size file size in bytes.
* @property {number} nlink number of sub entries.
* @property {string} drive drive letter for the entry.
* @property {boolean} is_blockdev true if this is a block device.
* @property {boolean} is_chardev true if this is a character device.
* @property {boolean} is_directory true if this is a directory.
* @property {boolean} is_regular true if this is a regular file.
*/
class StatInfo { }
/**
* @type MemInfo
* @property {number} total total amount of memory in the system.
* @property {number} remaining number of available bytes.
*/
class MemInfo { }
/**
* @type Matrix
* @property {number[][]} v the 3x3 matrix data.
* @property {number[]} t the translation data.
*/
class Matrix { }
/**
* A vertex with x, y, z, u, v and c represented as an array of six numbers (e.g. [1, 1, 1, 0, 0, EGA.BLACK])
* @type V3D
*/
class V3D { }