| |
- chat(dude, player)
- Starts a ""conversation"" with an NPC or other ""intelligent"" creature.
Needs an object, with information that can be used (NPC/mob) and a player object
- equip()
- fight()
- load()
- Data file loading function.
Load the data in ../data/parser/words,errors to data structures
- look(dungeon, player)
- Generates a description about what the player can see from its position.
It uses the filled array from the dungeon object to look for things.
Talks about enemies, objects, money and space in a very general sense and without many details.
The output, verbosity and content will be improved in future versions.
- parse(words, player, dungeon, config)
- Main parsing function.
Splits the string and identifies action, target and options
Needs a string to be parsed and player, dungeon and config objects.
Returns an action code and a message if needed.
0) No action
Look sentences only return a description of the place
Empty, weird or non-interpretable sentences return an error string
1) Move
11 north
12 south
13 east
14 west
15 northeast
16 northwest
17 southeast
18 southwest
19 down (next floor)
3) "use" actions
31 use stairs (next floor)
4) Combat actions
Pending
5) Configuration
6) Help
61 Help keys (Show key mapping)
62 General help (Brings the help menu up)
It evaluates the verb in the first position and the options next
e.g.: go north, hit zombie, run southeast, walk nw, equip itemname, etc.
If the first word of the string is not a verb (i.e. I want to walk north) a random generic error message will be returned.
- parseconv(convstr, dude, player)
- Parses a conversation string.
Needs the string, a player object and the thing the player is chatting with
- use(words)
|