MindSports
Havannah Tutor
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Basic Tactics
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Anchor
Cup & Trap
Dropping
Jumping
Mill
Split

Block
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Two easy escapes
And a third
Running game


The Block (1: A Simple One)
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The fifth point on a diagonal is very popular in the opening. This section reveals some of the implications of a simple block, a move that snatches one of the sides away from an opponent's stone on a diagonal. The scenario at the top is fairly straightforward. White is satisfied with the corner and black comes out in a situation Go players will recognize as gote, that is: after white takes the corner, the black group is in danger of being killed and black must reply with a move like o9, to create a point of escape if white starts pushing along the o-line.
The scenario at the bottom is self explanatory: white's pushing action is carried rather far and white 16 is a mistake that loses the game.

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