MindSports
Glass Bead Game
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About
Rules
Games
Read Me

Strategy
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2 Direct capture
3 Indirect capture
4 Delayed direct
5 Delayed indirect
6 Tempo
7 A big mistake
8 A correct defense
9 Endgame part 1
10 Endgame part 2
11 Endgame part 3
12 Endgame part 4
13 Endgame part 5


The House
An Example

The most important strategical concept in the Glass Bead Game is a house. A house is a cup with enough beads to go all around the board and enter the opponent's pits a second time. For reasons yet to be explained, a house is always build in the rightmost cup.

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It's north's turn. He has made some minor captures, but south has a house. If north moves pit e south will move pit D, dropping the thirteenth bead in the house and after north d, south C and north e, south will be able to sow a house of 14, the maximum that can be sowed effectively. Let's assume north doesn't like this scenario and moves pit d. South now moves C and north must empty his last pit. He moves 2 e00521. Press PLAY to see it happen.

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