Section [1]: Initial position - movement options
The rules mention men and kings.
If the difference is irrelevant, these may also be referred to as pieces.
On the board there are squares and lines.
These are always dark squares and oblique lines, like the 'e-line' or the '5-line'.
A square is identified as the intersection of two lines.
The a-, j-, 1- and 0-line each count but one square.
The six most distant squares from a player's point of view are called the 'back rank'.
Diagram 1
>>> | Diagram 1 shows the board and the pieces in initial position. There are two players, 'black' and 'white'. |
>>> | White begins. Players move - and must move - in turn. |
>>> | Object: If a player has no legal move he loses the game. This may come about either by being eliminated or being blocked completely. |
>>> | Capture
has precedence over a non-capturing move. If the player to move has no capture to make,
he has the following options:
> Moving a man. |
Section [1]: Initial position - movement options
Section [2]: Piece movement
Section [3]: Phalanx movement
Section [4]: Capture - phalanx capture - example 1
Section [5]: Phalanx capture - example 2
Section [6]: Piece capture - example 1
Section [7]: Piece capture - example 2
Section [8]: 3-fold
Section [9]: Notation