Section [6]: Piece capture - example 1
>>> | Where a phalanx-capture keeps a particular line, a piece-capture may not. A piece may capture both forward and backward and may change direction as often as is required under the condition of maximum capture. | ||||||||||
>>> | The first condition for making a piece-capture is the absence of a phalanx-capture. A man that is the head of a phalanx in a particular direction therefore can never capture as a piece in that direction. Of course the man may be the head of a phalanx in one direction, but not so in the perpendicular direction. The man is then called 'isolated' in the latter direction. | ||||||||||
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>>> | The game ends in a draw by 3-fold or mutual agreement. |
Diagram 6
15. ... | e64 | Black opens two phalanx captures, e1x3 and gxe6. The former wins two men and thus precedes. | |||||||||
16. e1x3 | d5e4x | Here the same with regard to piece capture:
there are two captures open, d5e4x and de6x. The former wins two men and thus precedes. The move opens a phalanx capture and a piece capture for white: gxe6 and e23x (see notation for the placement of the 'x'). Since phalanx capure always precedes over piece capture, there's no choice. | |||||||||
17. gxe6 | e4f3x | This move wins two men, e45x only one, so black's intentions and the rules point the same way. | |||||||||
18. hg7 | Why this move? Why not the exchange
The answer is that this loses the game after
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dxf7 | Again the precedence of phalanx capture. | ||||||||||
19. f45 | f34x | ||||||||||
20. f6x | In a capture a piece may make a 180 degrees turn. |
Section [1]: Initial position - movement options
Section [2]: Piece movement
Section [3]: Phalanx movement
Section [4]: Capture - phalanx capture - example 1
Section [5]: Phalanx capture - example 2
Section [6]: Piece capture - example 1
Section [7]: Piece capture - example 2
Section [8]: 3-fold
Section [9]: Notation