====================================================================== ________ _________ ____ _|__ __ __|_______ _________ __\ _____ \\\\ \_ _/ //___// _____//______\ _____ \\ // \\\\ /. \\\\__ \/ __// \\ \\____. /// \\\\ /. \\ \\___\¯ /___///___\ /___\ \\_________//\\___\¯ /___// ¯ \/ ¯ ¯ \/. |¯ ¯|z!o ¯ ¯ \/ ¯ A M I G A | 060131 | U P D A T E |________| "SO THE WORLD MAY KNOW" ====================================================================== AMIGA and the Amiga logo are trademarks of Amiga, Inc. ---------------------------------------------------------------------- A M I G A U S E R S G R O U P # 1 D I E S H I T P A R A D E O F G A M E S , 2 0 0 5 T E A M W O R K G E T S B R A I N T E A S E R R E L E A S E D H O L L Y W O O D 2 . 0 - M A J O R U P G R A D E A M I P H O T O , O T H E R N E W S - A L I N E A W U Z Z I M A K E S I T T O U S E R S A M I K I T U P D A T E P A C K A G E A V A I L A B L E F R O Z E N B U B B L E G A M E F O R O S 4 C Y B E R G R A P H I X U P D A T E D T O 4 . 3 R C 6 N E W V E R S I O N O F W A R P V I E W F O R O S 4 T U N E N E T H A S N E W R E L E A S E ---------------------------------------------------------------------- Editor's Thoughts and Introduction: As we finish the first month of the new year and fight off cabin fever in the northern half of the world, at least we have a lot of Amiga news to keep our minds busy. A number of the items this time round come from the OS 4.0 Depot, showing a reassuring level of support from the community. Thanks to all who are involved in these efforts, and please keep these packages coming! Less reassuring is the vanishing of all new hardware. I don't know why that has happened, but as indicated last month, that has been given as the reason there is no final version of the OS. We agree that it certainly wouldn't be a good thing to offer the OS to the world when there's no hardware available to run it on. The most obvious reason for such a state of affairs is that no one can make enough money selling the hardware to make it worth while to build it. Of course, one thing that should improve sales is a completed OS. What we have here is what some programmers might call a "lock condition". The best way out is for someone to work out a hardware/OS package combination that can be put together with minimum risk of money, and get it on the market soon. We think there are people working on this. We hope so, and wish all the luck in the world to anyone trying to put together such a deal. Finally, we should take note of a sad event in the Amiga community. We have received word that the first registered Amiga Users' Group, the Northwest Amiga Group, has folded. There will be some follow on activities but the group itself, which held registration number 1 from Commodore, is gone. While this is indeed a loss, it has been noted by others that there still remain a number of active groups around the world, most of which weren't in existence when NAG was formed. In some ways this can be seen as a changing of the guard as user groups come and user groups go. Still, it's always sad to see a piece of the community with such a historical importance vanish. We wish the former members well. We have some thoughts from the group's blog below. Brad Webb, Editor ---------------------------------------------------------------------- E-mail to the E-ditor: The following note was received in response to last month's newsletter's Thoughts and Introduction: "Rogue: As you have probably already guessed, there will be no OS 4 release this year....You can read the entire set of transcripts at www.amigaworld.net. Let's hope the situation with hardware availability can be set right soon. What a great event for the new year it would be if we could see the release, finally, of OS4!..." I no longer keep either of my Amigas running (I think either would, if I put some effort into it), but I continue to follow the ongoing drama with great interest. I was a little surprised that you presented this topic in the way you did---as if there were only bad news to report. I would have thought that you would have included the fact that there will be a prerelease 4 shortly that will be virtually complete and that Hyperion is working with new (and likely) sources for hardware. That is, for all practical purposes OS4 is here. Yes, you gave the link to the transcript(s), but that additional information strikes me as an essential part of the story, particularly for those who might be relying upon you as their primary source of Amiga news. From the follow-up chat, I would say that the community was generally positive about the news from the session. Your summary would lead people to expect otherwise. Anyway, thanks as always for pulling together these summaries of the key stories affecting Amiga fans. The newsletter must be welcome for those who haven't the time or inclination to deal with all the rumor- mongering and distractions that cloud the scene and just want to get to the essentials. Happy New Year. Henry ~~~~~~ Henry, You make very good points, so I wanted the readership to see your note. However, as you point out, you aren't using your existing Amigas, presumably because they're outdated. And of course you can't buy a new one right now. We've been waiting and waiting for OS 4.0 and we have to wait some more. It is not a good situation and it seems to have gotten worse with the vanishing of what hardware there was. As I noted in my introduction this time, I hope someone can resolve the impasse soon. At this point, I think the appropriate attitude has to be one of 'when it's really here, then it's really here and we can celebrate, otherwise it's still vaporware'. OK, that's probably too harsh. Not really vaporware but beta-ware. We have a lot of that in the Amiga community. You cannot have more than a hobbiest level computing system that way. We can be at that level with the existing classic Amiga, as those who love to play with other vintage computers already are with C64s and the like. (Nothing wrong with that, by the way, as a number of vintage computers at "AU World Headquarters" atest.) We're so close to the finish line, it hurts to see anything slow the effort down. And while it is worrisome, note I didn't forcast the end of the Amiga community in my comments, just pointed out the lack of hardware is an issue. It remains an issue, but let's hope it's a short lived one. Finally, please don't forget that the "Editor's Thoughts and Introduction" are an editorial, not a part of the news content of the newsletter. I will mention news there from time to time, especially in the case of very short items without enough substance for a story, but it's an interpretation of the current Amiga scene more than anything else. Sometimes I'm right, sometimes I'm wrong when predicting the future. Right now, I still see a bright future, but we have to get past the full release of OS 4 first. The folks writing it didn't hold it back without good reason, as they rightly pointed out. Regards, Brad -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A M I G A U S E R S G R O U P # 1 D I E S 2 January, 2006 Northwest Amiga Group {From their blog. Brad} So if you did not hear, NAG is officially dead. This was not due to lack of interest, though that definitely played a factor, since we no longer had anyone willing to volunteer for BOD positions. Geoff has expressed an interest in continuing to host a monthly Amiga DTP meeting, and I will continue to maintain this and the Journal websites as long as possible. There will always be interest for Amiga, and we can certainly keep in touch via this website, etc. for Amiga news. We still have a lot of logistics to take care of which will take several months, I will dedicate what little spare time I have leftover to maintaining the website and creating a monthly newsletter/magazine. Obviously I will change the name, as legally I cannot use Northwest Amiga Group anymore, but I will continue to promote Amiga as long as there is interest. (Point in case - we had a Journal subscription payment last week.) http://www.nwamiga.net/ ---------------------------------------------------------------------- H I T P A R A D E O F G A M E S , 2 0 0 5 Following are the reciepients of the Amiga Games Awards 2005. User votes determined these to be the best Amiga and MorphOS games of 2005. 1. Quake 3 : Arena 2. Virtual Grand Prix 2 3. Descent Freespace 2 4. Foobillard 5. Noiz2sa 6. Neverputt 7. Neverball 8. rRootage 9. Hexen 2 10. Battle Of Wesnoth http://hitparade.amigames.com ---------------------------------------------------------------------- T E A M W O R K G E T S B R A I N T E A S E R R E L E A S E D January 23, 2006 - San Francisco, CA. – Today, Amiga, Inc. and Kaliko Entertainment released Brainteaser for all devices running AmigaAnywhere. This innovative production brings all of the addictive challenges of leading puzzle games to the most popular digital devices. Amiga makes it simple for all users to play Brainteaser on their most frequently used devices – PCs, TVs, mobile phones, media players, memory cards and more. The combination of Amiga’s cross platform digital environment with the recent surge of smarter mobile devices and enhanced cable systems now brings arcade-quality applications to a previously constrained market. In the mobile games market alone, the puzzle games category has the largest share of revenue, claiming 27.1% of revenues, according to Telephia. Brainteaser is a classic puzzle game demanding skill and dexterity as players try to connect animated tiles of the same type into groups - all before these tiles fill the screen. Kaliko continues to provide a high quality gaming experience in Brainteaser by contrasting a serene setting of images and classical music against players that frantically race against time to strategically align images in the most critical locations. Brainteaser is similar in gameplay to Bejeweled and Alchemy - market leading games that have produced millions of hours of gameplay. "Amiga is focused on providing a simple means for all users to enjoy the best selling media anytime, anywhere and on any device", said Vince Pfeifer, director of product development. "Brainteaser's superb graphics, gameplay and market appeal add great value to our portfolio." "Amiga quickly brings our applications to a variety of devices, opening up a variety of channels for Brainteaser", said Fredrik Schultz, founder of Kaliko Entertainment. "The simplicity of their development environment and their ability to run high performance applications with intense graphics made Amiga the right choice for Brainteaser." Brainteaser is immediately available for WinCE-based mobile devices, including PocketPC and SmartPhone, and will soon be available for Linux and Symbian-based devices, set top boxes, personal multimedia devices and PCs. About Kaliko Entertainment: Kaliko Entertainment is a team of creative people with a long history of supporting and developing for the Amiga community. Kaliko focuses on creating high quality games for a wide range of gamers, emphasizing great game play and tremendous user experience. The team aims to produce professional-level entertainment, based on a genuine interest in games and 'old school know-how' mixed with extensive technical knowledge. For more information, visit their website at www.kaliko.com. ---------------------------------------------------------------------- H O L L Y W O O D 2 . 0 - M A J O R U P G R A D E 8-Jan-2006 Airsoft Softwair is proud to announce that the biggest update in Hollywood history is now available. Hollywood 2.0 is a massive update with endless new features. The program and its documentation have almost doubled in size. Here is a brief overview of the major new features of Hollywood 2.0 but there are tons more: * Programming language: Hollywood has a completely new, state-of-the- art 64-bit script language which is dynamically typed and thus, extremely flexible. * Sprites: Hollywood now offers a fully featured sprite library that is implemented completely in software. Hence, there are no limitations in sprite size, frames, colors and so on. With sprites, a lot of cool things are possible. * Music library: The new music library allows playback of MP3 files and Protracker modules. Ptahiplay.library is no longer required! * AROS support: Hollywood is now available for the i386 version of the Amiga Research Operating System AROS. On AROS native, Hollywood 2.0 gives a stunning performance on modern PCs. Additionally, AROS support means that you can compile x86 native AROS executables also from MorphOS, AmigaOS3 or 4 now. * Antialias: Antialiasing is now fully implemented for TrueType fonts on all systems. Drawing routines are very fast even on 68k because of highly-optimized code. * Powerful scheduler: Hollywood's new, powerful scheduler allows you to create exactly timed scripts which run at the same speed on every system. * Alpha channel support: Hollywood supports graphics with an alpha channel now. Thus, it supports graphics with up to 32-bits per pixel now. Highly optimized drawing routines give excellent results even on 68k systems. * Clip regions: Hollywood provides powerful clipping functions now that allow you to clip your graphics even to custom shaped regions (like circles, rectangles with round edges and so on). * Collision detection: Fast pixel-exact collision detection is now offered. Even alpha channel information is taken into account by the collision detection! * New off-screen rendering functions: All graphics calls can be used now to render to brush masks and alpha channels, too. Paves the way for unique special effects! * New GUI: The GUI has been completely rewritten and is much more functional now. It has a showcase that lists all the examples that come with Hollywood and also has screenshots and information about them. * New examples: Hollywood 2.0 comes with over 15 cool new examples that demonstrate the new features. Hollywood has now over 45 examples in total. * Dramatic speed improvements: The image processing functions are up to 10 times faster now on WarpOS because the PPC is used now for everything! The drawing library is also much faster now. * Layer improvements: When removing layers, Hollywood will now use special undo effects which work just the other way round. Furthermore, layers can be given names now. This makes it much easier to work with them because the names do not change like the ids! Finally, anim layers are possible now. * DOS functions: Hollywood 2.0 brings many new DOS functions including a powerful CopyFile() function which can copy whole directories and is customizable through a callback function. * New button library: A much more flexible button library has superseded the old one. The new button library calls functions instead of labels and has more features! * Sample library: The PlaySample() command offers many more options now and can trigger OnSampleEnd and OnSampleLoop events for perfect script timing! * Doublebuffer: Hollywood 2.0 has functions for setting up a double buffered display. Double buffer scaling is fully implemented. * Drawing library: All commands of the draw library can draw alpha- blended graphics now, too. Additionally, there are some new functions like Arc() which draws a partial ellipse, and FloodFill() which fills a bordered region with a color. * Compiler: The Hollywood compiler has been completely rewritten and is more configurable now. You can embed version strings and more information in your executables. It is also possible to fix the settings of your compiled scripts; for instance, you can create an executable that will only run in full screen mode. * New fillstyles: All drawing functions can use additional fill styles. Hollywood supports the fill styles 'gradient' and 'texture' now. * Image export: You can now save your brushes to files and also save snapshots of your script from within Hollywood! * Independence: Hollywood does no longer require the guigfx.library, render.library, and ptahiplay.library. * Full 1.x compatibility: Although the kernel has been completely exchanged, Hollywood 2.0 is fully compatible with the previous versions. All your scripts should run fine with Hollywood 2.0, and Hollywood Designer and Malibu do not need any updates, either. Starting with Hollywood 2.0, the program does no longer work on systems without a graphics board. A hi/true color screenmode is now required. Hollywood comes on a CD-ROM that contains versions for all supported platforms: There are native versions of the program for AmigaOS3, WarpOS, MorphOS, AmigaOS4 and for the first time AROS (i386). A download version is also offered. If you already own Hollywood 1.x, you can buy a discounted upgrade version. Hollywood 2.0 is Airsoft Softwair's definite Multimedia experience (Code name: Vision.1) and was given 10 of 10 points throughout by all of its beta testers. On top of all those features, Hollywood also has a cross-compiler which allows you to save executables for any platform that Hollywood supports. For example, AROS users can save AmigaOS4 executables with Hollywood. Or MorphOS users can save WarpOS executables and so on. Hollywood is the ultimate bridge between all those different AmigaOS compatible platforms! With Hollywood, you can support them all. Please visit the Airsoft Softwair web page for screenshots and a complete feature list of Hollywood. You can also order Hollywood 2.0 at the Airsoft Softwair web page - http://www.airsoftsoftwair.com/ ---------------------------------------------------------------------- A M I P H O T O , O T H E R N E W S - A L I N E A Wehrheim, Germany, the 28th of January 2006. AmiPhoto 1.2 Today a new update 1.2 of AmiPhoto is available. In this update we have fulfilled a lot of our customers wishes. If you are not a customer of Alinea Computer because you miss a few features, then please contact us. We hope we can fulfill your desire. Version 1.2 changes: o you can rotate JPEG files o you can jump from one page to another o new menu item: "Save catalog" o some new tooltypes: NO_APPICON => No AppIcon on the WB NO_STARTLOGO => no AmiPhoto logo at the start VIEWER (e.g.: VIEWER="Work:Tools/MysticView") => use another viewer instead of MultiView o and some bugfixes and internal improvements We also updated the PDF manual. All registered customers can access the new version in our download section. If you have not registered, please register your copy here. ANotice 2.01 This little update of ANotice 2 simply consists of bugfixes and deletion of inconsistencies. Big thanks go to Remo Constantin for his bugreport. We recommend this update even if your ANotice 2 works perfectly. All costumers will receive the update within the next few hours. English site reworked Our english sites are completely reworked. A very special thanks go to Darren Glenn for his work. New partner sites We are glad, that we have two new partner sites www.amigaone.de and www.intuitionbase.com. Together with www.intuitionbase.com we started a little article competition. We would be very happy if you would enter this contest. AmiPhoto at dealers We want to mention that you can get AmiPhoto also from our trade partners GuruMeditation and GGS-Data. http://www.alinea-computer.de ---------------------------------------------------------------------- W U Z Z I M A K E S I T T O U S E R S 4 January 2006 {Found at www.amigaworld.net. Support that site, it's excellend! Brad} After long and hard work which is silly really as this is the most simplist type of game to make, finally the game Wuzzi is complete for release. Wuzzi is a board game that represents a tic tac toe with one exception you have to form five lines instead of 3 and this is a two player game only. Many thanks goes to Jahc (heheh, I just love teasing that guy), fishy_fis (that brain this guy have, * smouch * just full of knowledge oh baby yeah), for helping me from sticky places and pushing me through - thanks guys. Many thanks goes for tonsofpcs for providing me the graphics I needed. While the game is complete, tonsofpcs has a new set of graphics that will replace the one included. If you don't like the graphics provided within the game, you can replace it with your very own, with of course certain exceptions. It is 5-bit apparently, so be careful as sometimes the colors will not come out as you expected, like fishy_fis said "Your code is a mess." ;) I wanted to contribute to the community and finally I did, phew, I feel relaxed now. Have fun all and please tell me of any bugs you find. If you want me to further develop the software with new enhancements please tell me, I wouldn't mind. If you want further features, better level design, etc, I don't mind at all, even have an option menu, who knows. But I wouldn't bother do it until you all the millions of bosses out there tell me so, so I don't end up wasting my time and effort doing something and in the end it is not going to be used. If you wish to email me you can do so via my email address at amiga500@gmail.com, Wuzzi can be downloaded from www.aminet.net OS 4 version at: http://os4depot.net/index.php?function=showfile&file=game/board/ 5inarow.lha ---------------------------------------------------------------------- A M I K I T U P D A T E P A C K A G E A V A I L A B L E 24 January, 2006 AmiKit is the compilation of the best Amiga (free/shareware) programs around. To be brief, AmiKit is all you need if you want to experience a high-end Classic Amiga system. It contains many expansions and add-ons (more than 20.000 files are included in AmiKit!) that turn the default AmigaOS installation into a completely renewed and fresh environment. This pre-configured package is designed for immediate use DESCRIPTION OF NEW SOFTWARE IN v1.04 UPDATE "STFax 4" is a multi-purpose voice/fax/data communications package. It's is a phone, answer-machine, facsimile, mini-BBS and c ommunications server. STFax 4 offers scalability, adapting to the home user needing a simple answer/fax machine replacement, through to a company requiring automated fax and voice message distribution across small network of computers. Enhanced flexibility also enables a travelling businessman to install onto his notebook, connect his GSM phone and send/receive a fax, receive/reply/send an SMS message, write/send/receive email or even remotely access the local STFax 4, situated within the office. Author: Simone Tellini. "DigiCoverter" is used to convert numbers between decimal, hexadecimal, binary, floating point... You can also type in letters and see their ASCII-codes or type numbers and see characters. Author: Daniel Westerberg. "GuardAmy" is extremely useful if you want to know which of your favourite websites have been changed since your last visit without a need to check them all again manually. Author: Diego 'dx0' de Felice. "Tree" lists the directory structure in a tree-form. You can use it within Directory Opus Magellan II, hold down the right mouse button over a directory and select "Show Tree". Note that scanning through a deep directory structure may take some time before the result is displayed. Author: Frank Brandis. "KingCON" patch updates the well-known but old KingCON 1.3 handler to version 1.7. Besides many various fixes, this CON replacement now supports the mouse wheel! Author: Mikolaj Calusinski "console.device" and "MultiView" are another unofficial patches of original OS3.9 files. You can install them by clicking the Taskbar -> Tools -> Install Patches. Author: Mikolaj Calusinski. ...and much more, see the downloads page! Note that new programs have been added to your AmiStart taskbar as well, thanks to Peter Keunecke! http://amikit.amiga.sk/ ---------------------------------------------------------------------- F R O Z E N B U B B L E G A M E F O R O S 4 Frozen Bubble Description: Frozen Bubble a popular game written in perl Download: frozen.lha Version: 1.0.0 Date: 03 Jan 06 Author: Guillaume Cottenceau (port by Andy Broad) Submitter: Andy Broad Email: andy/broad ology org uk Homepage: http://www.frozen-bubble.org Requirements: perl 5.8.5.04, abc-shell Category: game/puzzle Replaces: game/puzzle/frozen.lha License: GPL Distribute: yes FileID: 1488 Here is a port of the popular game Frozen Bubble, written by Guillaume Cottenceau et al in perl using the SDL_perl extention. See http://www.frozen-bubble.org for more info. This port is for amigaos4 and requires perl 5.8.5.04 perl 5.8.5 (4th amiga os4 release with dynamic loading and POSIX extention). It will not work with any earlier version of perl for amigaos4. {Find it at http://www.os4depot.net/ Brad.} It incorporates a special build of SDL_perl which combines the SDL_perl with the fb_c_stuff modules. (This gets arround a problem where the two need to interact on a level my current dynamic loading implementatuion doesn't allow), [please note if you want SDL_perl for something else, please wait for a short while, don't use this version....] This port stores all it configs (.fbrc .fblevels etc) in bubbles: (or /bubbles in unix parlance). The provided start script "fb" sets up and removes the assign for you. If you wish to run from the command line "by hand" you will need to add it your self. UPDATE: o relink against older SDL, music and sound problems fixed. o increased sound buffer size to 4096 as recomended by toaks. o found a few more instances of $ENV{HOME} replaced them with /bubbles. o added a timidity config to stop SDL from looking for it in /usr/local/lib I suspect though that it's not actually used. These changes should get most of the glitches people were getting. Installation: Just unpack to the destination of your choice. To run: Click on the icon or.... make an assign bubbles: to the directory where you unpacked the game. start abc-shell cd /bubbles launch perl as follows perl -I blib/lib -I blib/arch frozen-bubble Known bugs: Fullscreen mode does not work. Have fun Andy Broad andy()broad.ology.org.uk http://www.broad.ology.org.uk/amiga/ http://os4depot.net/ ---------------------------------------------------------------------- C Y B E R G R A P H I X U P D A T E D T O 4 . 3 R C 6 30 December, 2005 This update will allow CyberGraphX4 owners to use CVision3D/CVision64/ PicassoIV drivers with MorphOS on dual boot setups. Above cards have been successfully tested with PowerUp MorphOS1.4.5 and A4000T/CSPPC, other drivers might work as well. md5sums: 7ef8ffa3c33f13acd4603153ff0682d9 cgxv42_rc6.lha Attention: MorphOS 1.4.5 contains a faulty hal.com1 which does not map CVision3D cards properly in ZorroIII mode. People who like to use CVision3D with MorphOS should replace the file roms/hal.com1 by the one found at the cgx site ! This file only needs to be replaced if you own a CVision3D and use PowerUp MorphOS 1.4.5 ! md5sums: bf38b2d89eadfdcb5af15d03a3980584 mos_hal_cv3dfix.lha Look at v4.cybergraphx.de for updates and news in the future ! http://v4.cybergraphx.de/ ---------------------------------------------------------------------- N E W V E R S I O N O F W A R P V I E W F O R O S 4 WarpView Description: A fast Image Viewer using Warp3D Download: warpview.lha Version: 0.8 Date: 01 Jan 06 Author: Stephen Fellner Submitter: Stephen Fellner Email: sf amiga/gmail com Requirements: AmigaOS4.0, Warp3D Category: graphics/viewer Replaces: graphics/viewer/warpview.lha License: Freeware Distribute: yes FileID: 1478 WarpView is an image wiewer which uses Warp3D to display the images. The advantage of using Warp3D is fast high quality scaling. Changes in this version: - Added Copy, Move and Delete options to allow easy file sorting - Fixed a bug which caused a crash when the file requester was cancelled on startup - Implemented "Enlarge To Fit" and "Shrink to Fit" options (available via menu, command line options and icon tooltypes) - When zoomed in, scroll step is now larger to allow faster scrolling with the mouse - Fixed a bug which sometimes caused the rotation/zoom mode to stay enabled even after releasing the qualifier keys WarpView uses the datatype system of AmigaOS to load the images. This way all popular image formats can be viewed (IFF-ILBM, JPEG, PNG, etc.) if you have the datatypes installed. WarpView is FREEWARE and is my gift to the Amiga community. If you like it you are welcome to tell me about it, however please do not bomb me with feature requests. I will keep improving WarpView, but my bigger projects have higher priority. WarpView requires AmigaOS4 and a Radeon graphics card. You should have a lot of free graphics memory, otherwise you'll have problems, especially viewing high resolution images. http://os4depot.net/?function=showfile&file=graphics/viewer/ warpview.lha ---------------------------------------------------------------------- T U N E N E T H A S N E W R E L E A S E Description: Music Player (Shoutcast, MP3, PT, AIFF, Ogg..) Download: tunenet.lha Version: V0.72a Date: 02 Jan 06 Author: Paul Heams Submitter: Paul Heams Homepage: http://www.tunenet.co.uk Requirements: Native TCP IP stack and PThreads Library Category: audio/play Replaces: audio/play/tunenet.lha License: Freeware Distribute: yes FileID: 1485 This a Music Player for AOS4 that can support Shoutcast / MP3 files and Plugins (Currently PT, AIFF, AHX and Ogg Vorbis). Changes from the V0.70a release V0.72 - New Year Release * MP3 detection improved (for use with the OGG Vorbis plugin!!! ). * Double click on Plugin List added to get a description of the plugin. * Docky D&D Send Message improved to fix problems with other dockies such as YAM. * Playlist detection from WB / CLI / D&D (.m3u extension recognised). * m3u files with comments are now handled. * m3u relative paths now supported (great for files produced by CD Rippers). * Playlist loading now silently checks for the playlist files existence before (checking &) adding them to the list. * New OS4 style Requester boxes added. * Help "bubbles" can be toggled on or off from the settings menu and at startup from the preferences. * Fixed a bug in the Find routine which could give some false positives. * MP3 Icecast support added (wasn't too difficult) * http streams within m3u files now allowed. * Improvements to stream recovery and forced restarts on buffer empty. * Single streams specified from the cli "-stream" option or from m3u files can now be saved along with the playlist. * DNS timeout added to finally halt any long term network related lockups (6 second time out by default). * Blank URLS in PLS files are now handled without crashing the task. * Spaces in URL's are now converted to %20 http://os4depot.net/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Amiga Update on the net: All back issues available at: http://www.globaldialog.com/~bandr/AU/index.html Stop by and check out our archive! Now in our 12th publication year. ---------------------------------------------------------------------- Copyright 2006 by Brad Webb. Freely distributable, if not modified. ====================================================================== _ __ _ <>_ __ _ A M I G A /\\ |\ /|| || / ` /\\ A M I G A U P D A T E /__\\ | \ / || || || ___ /__\\ U P D A T E / \\_ | \/ ||_ _||_ \__// / \\_ amigaupdate@globaldialog.com ======================================================================