Short: Wolfenstein3d like demo Architecture: m68k-amigaos 1/9/93 Rot readme. ----- Note: I made some changes to the archive, read readme.first for further information. - Chris Schneider, ftp co-admin amiga.physik ----- "rot" is short for "rotation". This is a wolf3d-like demo that gets up to 20 frames per second, 32 colors, 288X150 resolution (kind of :) I'm releasing it "as is" with bugs. I'd like to see this develop into a PD game (see "rot.invite" file). But if there isn't enough interest to help me develop this further, I might never fix the bugs in it now. So I might as well release it. DISCLAIMER: Fast CPU required: It runs fine on a 68030, but probably won't look good on anything less. (Haven't tried it, though) Math chip required: This demo requires an FPU. (The 3000 and 4000 have one built in.) A4000 owners: Our copperlist won't work on the 4000 unless you disable the AGA stuff (I think) I did see the demo run on a 4000, and I know that you do need the cache, but I don't remember the exact option I turned off on bootup. Please spread this around, but include all files with it: rotdemo.txt -- this file rot.lzh << rot -- the demo dungon -- dungeon file rot.invite -- invitation for you to join a team to develop this into a PD game. rot.description -- technical info Controls are: To run the program, simply put "rot" and "dungeon" in the same directory and type "rot". Mouse: Mouse pointer at center of view screen means stand still, moving the mouse to the left or right of the center of the screen turns you left and right. Moving the mouse above or below the center of the screen moves you forward and back. The further from the center you move the mouse, the faster you go. "y","Y": Auto-rotate clockwise, counter-clockwise. "q": quit 5=forward, 2=back 4=rot left, 6=rot right 1=step left 3=step right s=turn off overhead map (speeds up rendering a frame or two Thanks, Jason Freund freund@sakura.cs.ucdavis.edu Gabe Dalbec dalbec@sakura.cs.ucdavis.edu