Short: real time mapping of a reflection of a graphic onto a sphere Author: pochanay@cae.wisc.edu (Adisak Pochanayon) Uploaded-to: nic.funet.fi (930326) Uploader: Kimmo Ketolainen nic funet fi Type: gfx/anim Architecture: m68k-amigaos From pochanay@cae.wisc.edu Fri Mar 26 03:52:03 1993 Newsgroups: alt.sys.amiga.demos From: pochanay@cae.wisc.edu (Adisak Pochanayon) Subject: RealTime Mapping Demo Date: 25 Mar 93 15:33:35 CST This is a demo of Real-Time Mapping of a reflection of a graphic onto a sphere. It is system-friendly, it multitasks, it uses an Intuition Screen, and GASP! -- it's written in C. It runs a little slow on a stock 68000 machine (5-10 fps) but on any accelerated machine, speed is decent. It goes quite fine on a 1200. Remember, I wrote this overnight just to show the theory... If I wanted it to be as fast as possible, I would have written the entire demo section in assembly. Anyhow, it will run much faster on a machine with some sort of fast memory (not all CHIP or PSEUDO-FAST). [...]