Copyright © 1999, 2000 Greg Lee
KMidi plays midi files using instrument patches. It does in software what a soundcard like the GUS (Gravis UltraSound) or Sound Blaster AWE does in hardware.
Table of Contents
KMidi plays midi files using instrument patches. It does in software what a soundcard like the GUSgus> (Gravis UltraSound) or Sound Blaster AWE does in hardware. So, the only hardware you need is a simple soundcard or chip. Even if you have a GUS or AWE, you might still like to try KMidi, since it sounds pretty good.
And it has the advantage that, if you'd like it to sound better, you can just roll up your sleeves and rewrite it, because of course you get the source code free.
It does, however, need some CPU time. I find that starting up new windows or sometimes just scrolling my screen causes dropouts in the music. Also, you'll want to get yourself some patchsets (see below). They're too bulky (10-12 megs) to include as part of the regular KDE distribution, so I've include only 5 patches as examples. KMidi can handle 257 banks of 128 instruments each.
KDE is based on Tuukka Toivonen's wonderful program TiMidity, which does most of the work. KMidi is a GUI front end for TiMidity, and TiMidity itself, with other alternative user interfaces, is included in the source distribution of KMidi. Thanks, Tuukka!
kmidi; supports at the moment (Version 1.3) the following platforms:
Linux®
FreeBSD
DEC OSF/1
HP-UX®
SunOS
Sun Solaris™
Ports to other platforms should be easy. Please contact me if you ported KMidi to another platform.
For details about usage that may not be covered in this manual, see the timidity man page.
Remember midi files are typically around 50k or less and are therefore so easily downloaded that you will never run out of great midi's to play.
Have fun with KMidi!
Bernd Johannes Wuebben <wuebben@kde.org>
If you haven't used KMidi before, you'll see the name of one of the example midi files I included in the black window. Click the play button to play it. Move the mouse pointer around from button to button to get a brief tooltip description of what each button does when clicked on.
Click on the KMidi logo at the upper left to make the bottom panel visible. There you'll see a black window, the channel meter, which shows a bar graph of notes being played on the 16 midi channels. To its left is a patchset selector and a song selector. Click on the song selector to see a list of the other example midi files I included with the KMidi distribution. Click on another, if you like, to play it.
Click on the Info button to see information about the midi file you're playing and “Karaoke” lyrics (if the midi file has any).
Click the playlist button to look around your filesystem for midi files and compose your own list of files to play. Unless you click off the filter button, only midi files will be shown (regardless of whether they have a .mid or .kar suffix). Double click a filename on the left part of the screen to add the file to your playlist (shown on the right).
Don't be surprised or chagrined if some midi files produce little or no sound. KMidi as distributed has a pitifully small number of instrument patches. Sorry about that. Please see the section of this document on how to obtain patchsets on the net.
Click on the eject button to open the playlist manager. At the left you'll see the content of the directory you were in the last time you edited your playlist. At the right you see your current playlist. Select a midi file on the left to append to the playlist by double clicking on it. Or single click, then click on Add.
The only files shown on the left are midi files. Compressed midi files will not be recognized, unfortunately, so if you've used, say, gzip to compress the files, you'll want to click off the Filter button at the bottom. Then all files become visible. KMidi does not decide whether a file is a midi file or not by looking at the name; instead, it reads a bit of the file to see whether it appears to be a midi file. So there's no need to name your midi files with a .mid suffix.
Toward the bottom of the screen are your current playlists. When you first start, there will be only one, called default with the sample midis from the KMidi distribution. You change the contents of this by clicking once on the name default (if it is not already selected) then clicking File->Save to replace the contents of the playlist file with your current playlist. Or click File->Append to concatenate your current playlist onto the end of a playlist file. To create a new playlist, click File->Save as ... instead and fill in the new name you've chosen into the little box that appears. Double click on the name of a playlist to replace your current playlist with the contents of the one you've saved. This can also be done from the front panel by single clicking on the name of a playlist in the Select Playlist box.
Remove a playlist by clicking on its name, then clicking File->Remove.
The vertical bar separating the directory list from the playlist can be dragged from left to right with the mouse. The horizontal bar separating these from the playlist names can be dragged up and down.
On the bottom panel at the top left you'll find the patchset selector. For KMidi as distributed, you'll see three patchset options: piano + guitar, piano, and guitar. There isn't any real point to selecting the piano or guitar patchsets; the choices are there merely as an illustration. When you acquire a bunch of patchsets, you can set things up so as to switch between them from the panel. Here is how to do that:
For each patchset, create a cfg file describing the patches and their banks and instrument (midi program) numbers. Then in the file timidity.cfg, enter a line source filename and a preceding line if n, where filename is the name you gave to the file describing the patches, and n is the line where filename will appear in KMidi's panel in the select patchset box. Clicking on this name will select the patchset. The numbering of the patchsets starts with number 0.
In cfg files, the banks/drumsets and names of patches must be given, since those that are not declared will not be loaded from files (GUS patch files or sound fonts) even though the patches are available. This way it's easy to exclude certain patches from a sound font so as to load better ones from a subseqently loaded font. Just don't declare them before you've asked to load the font.
When the same patch of the same bank or drumset is declared more than once, only the first declaration counts. So put your best fonts first.
There is a utility sf2cfg to construct a cfg file for a sbk/sf2 sound font, which spits out all the patches that are present in the font. Also, I've included sample cfg files for chaos8m.sf2 and chaos12m.sf2.
Do you hear dropouts in the music? It's possible for KMidi to get behind in doing the many calculations required to adjust the pitch of instrument patches, filter the signal, combine notes, and so on. If this happens, you may be able to improve the situation by using the spinbox on the lower panel to the right. This adjusts the maximum number of polyphonic “voices” used at the same time. When you lower the maximum polyphony, you lighten KMidi's burden at the cost of some chorus or reverb effect being lost, or some notes being cut short or actually being omitted altogether. (In some circumstances, KMidi generates extra notes to approximate the effect of midi chorus and reverberation.)
Effects modify the sound in various ways, some of which I'm not too clear about. There are four ways effects may be requested and two ways you can control them.
A midi song may specify an effect for all the instruments playing on any particular one of the 16 midi channels. Or, it may specify several effects for several channels. When you click down the panel's eff button, the signal is filtered to approximate the midi effects: chorus, reverberation, celeste, and phaser. But there won't be any effects unless the song in the midi file asks for them. Two of the standard midi effects, harmonics and brightness, are not yet implemented by filters. (The filters were coded by Nicolas Witczak.)
When you don't click down the eff button, you still get some chorus and reverberation on channels where it's requested, but it's done in a different way. Now, instead of using filters, extra notes are generated. They are detuned slightly for chorus effect and delayed slightly for reverberation. There are also some adjustments made to note envelopes and vibrato. With eff turned off, you get no channel celeste or phaser effects.
A second way effects may be requested is by a patch. That is, an instrument patch may contain a suggested chorus and/or reverb level. AWE patches generally do specify effects, but Gravis-Forte patches don't. (That's why AWE patchsets tend to sound a bit fruity.) Effects requested this way are done by the ghost note method, and are unaffected by the eff button.
Thirdly, you may request effects. Notice the four checkboxes at the right of the panel. Each has three states: normal (the default), extra, and off. The middle two checkboxes control chorus and reverb. If they are set to normal, effects are treated as described above. Set to extra, extra notes are generated for chorus or reverb for all instruments and all channels, and this is in addition to the effects filters if they are requested by clicking eff. When they are set to off, no extra chorus or reverb notes are generated.
Finally, effects may be requested by midi system exclusive message in a midi file -- “sysexes”. These are intended to control the hardware of specific synthesizers. KMidi does a certain amount of decoding of sysexes for Roland GS synths and Yamaha XG synths and does its best to modify the sound accordingly. Chorus, reverb, and variations on these are done by the “ghost note” method and can be switched off with the checkboxes just mentioned. However, when the celeste variation of chorusing is requested in an XG sysex, this invokes Witczak's celeste filter, provided the eff button is clicked on.
Except for giving the names of one or more midi files on the command line, the material in this section is probably not very useful to know about. If you have a need for these options, you'd probably prefer to use the command line version of this program: timidity.
kmidi [options | filename]
Use "-" as filename to read a MIDI file from stdin
Options:
Place output on filename, which may be a file, device, or HP-UX audio server, depending on the output mode selected with the -O option. The special filename ``-'' causes output to be placed on stdout.
Selects the output mode from the compiled-in alternatives. mode must begin with one of the supported output mode identifiers. Run TiMidity with the -h option to see a list.
Set sampling frequency to freq (Hz or kHz) Not all sound devices are capable of all frequencies -- an approximate frequency may be selected, depending on the implementation.
Enable the antialiasing filter. Samples are run through a lowpass filter before playing, which reduces aliasing noise at low resampling frequencies.
Enable fast decay mode. Toggles fast envelopes. Some MIDI files sound better when notes decay slower -- it gives the impression of reverb.
Sets polyphony (maximum number of simultaneous voices).
Amplify volume by n percent (may cause clipping)
Sets the ratio of sampling and control frequencies. This determines how often envelopes are recalculated -- small ratios yield better quality but use more CPU time.
Turns on Witczak's effect filters for chorus, reverb, phaser, and celeste.
Select patch set
Append dir to search path
Read extra configuration file
Use program n as the default
Use patch file for all programs
Play drums on channel n
Ignore channel n
Enable fast panning
Unload instruments from memory between MIDI files
Select user interface (see below for list)
Set number of buffer fragments
Display the help message
Available output modes (-0)
Linux® dsp device
RIFF WAVE file
raw waveform data
Output format options (append to -O)
8-bit sample width
16-bit sample width
uLaw encoding
linear encoding
monophonic
stereo
signed output
unsigned output
byte-swapped output
Available interfaces (append to -i)
KMidi Qt™ interface
dumb interface
Interface options (append to -i? option)
more verbose (cumulative)
quieter (cumulative)
trace playing
mode Select user interface (see below for list)
3.1. | Where do I get a full patch set? |
Please refer to the corresponding section in the KMidi installation chapter. |
KMidi is the user front end which handles the screen display and button presses, etc. It executes as a separate process from TiMidity, which reads midi files and plays them.
TiMidity has a tone generator, two envelope generators, three low frequency sine-wave oscillators, a low pass filter, and an effects unit. (The low pass filter is used only when KMidi's fourth interpolation option is chosen and the on filt button is depressed -- at present it doesn't work well.)
The tone generator resamples instrument patches at the basic frequencies appropriate for specific notes being played. (The interpolation algorithm used is selectable using the four checkboxes on the upper panel.)
The envelope generators modulate each note with successively: an attack phase, a hold phase, a decay, and a release. One of the generators affects amplitude, and the other affects pitch and/or the cutoff frequency of the low pass filter.
The low frequency oscillators modulate amplitude (for tremolo), frequency (for vibrato), and the low pass filter cutoff frequency (XG “rezo sweep”).
The effects unit supplies echo, detuning, reverberation, chorusing, celeste, and phaser effects. Echo (done by generating extra echo notes) and reverberation (done with a filter) implement midi reverberation. Detuning (done by generating extra pitch bent notes) and chorusing (done with a filter) implement midi chorusing. (The effects filters are active only when KMidi's eff button is pressed on. Echo and detuning can be controlled with the middle two checkboxes on the right of the lower panel and from the Chorus and Reverb menus.)
Instruments may have either one or two tone elements, and for each of these, a patch set may provide separate patches for different note-velocity ranges (commonly for pianos) and for different note-pitch ranges. GUS patch sets, however, provide only one tone element and one velocity range per instrument. (If you click the rightmost checkbox at the right of the lower panel, KMidi will display in its info window the names of patches as it loads them, a (2) if they have two tone elements, and the velocity range.)
Almost all midi messages and controllers that I'm aware of are implemented somehow (meaning that they cause something to happen, if not necessarily the right thing). NRPN controllers for setting attack and decay time are not implemented, because I haven't found any midi files that use them. The flanging controller is not implemented (though flanging requested in an XG sysex dump is implemented). Only a few of the hardware oriented controls in Roland and Yamaha system exclusive dumps are implemented.
TiMidity can handle midi files meant to play on up to four synthesizers, keeping separate the four sets of 16 channels for each synth. However, in the midi file, the synths have to be selected using port commands (in either Roland-GS or Yamaha-XG sysex dumps). Some midi files intended for multiple synths don't have port commands. (The info window shows port commands when present.)
The KMidi vertical-bar display of channel activity is limited to two sets of 16 channels. The channel chart of patches with horizontal bars for controller values is limited to just one set of 16 channels.
I've reduced the volumes levels TiMidity generates quite a lot, as compared with the original implementation. This minimizes clipping and gives an increased dynamic range. (There may be some artifacts now at low volumes, unfortunately.) If you need more volume, I suggest you turn up the volume somewhere else, either use KMix to turn up the line volume, the mixer volume for /dev/dsp, or turn up earphones, amplified speakers, or whatever.
TiMidity can fall behind in computing data to send out to the sound driver, and then there are dropouts in the music. TiMidity tries to anticipate the possibility of a dropout by monitoring the state of its output buffer and those of the sound driver, and when there is not much in the buffers, it tries to catch up by minimising the calculations it has to do: it uses a cruder interpolation routine in resampling, stops doing extra echo and detuned notes for reverb and chorus effects, and starts terminating notes early, or even skipping notes altogether. So, depending on midi song, patchset, how fast your system is, even if you don't hear dropouts, you will notice a loss in quality as TiMidity gets busier. KMidi's front panel lights give some picture of how desperate TiMidity is becoming in its effort to keep the music playing. (Signs of desperation: the buffer led goes from healthy greenish to busy orangeish, the interpolation led turns off (meaning linear interpolation is being used for resampling), the echo led goes off, or the detuning led goes off (meaning no extra echo or detuned notes are being played).
Monitoring the output buffer involves calling the sound driver to find out how much data it has buffered up. I know how to do this for Hannu Savolainen's OSS driver (Linux® and some other systems), perhaps for older Suns (it used to work), but not for other drivers.
You can lighten TiMidity's computational burden by various maneuvers:
Reduce the permitted polyphony (spin box on the lower panel).
Turn off the eff button.
Choose cheaper resampling interpolation (one of the check boxes on the upper panel, furthest to the left.)
Turn off echo, detuning, or stereo, using the left three checkboxes on the lower panel.
Choose the Dry setting on the Reverb menu.
Of course, there is generally some attendant loss in quality. Having the filt button on doesn't cost anything unless you've also chosen the cspline + filter interpolation option.
It's possible for TiMidity to use an excessive amount of memory for patches. Symptoms are your window system becoming very sluggish, or crashing. This is probably only a problem when using big sf2 soundfonts of 30+ megabytes. For instance, the piano patches in Personal Choice's PC400 soundfont can occupy 25 megs each. After playing a list of midi files which use three of these pianos, well, that's 75 megs of ram right there. In its configuration dialog, KMidi lets you set a maximum number of megs to be used to keep patches used in playing previous midi files; when this maximum is exceeded, TiMidity will unload least recently used patches, returning ram to the system. The default maximum is 60 megs, which works ok on my system (I have 48 megs ram and 196 megs cache). Setting this to a lower value means that more patches have to be reloaded from patch files as you play through a list of midi songs, which slows things up. If you're ram rich, you can set it to no limit.
If you allowed enough room, entire soundfont files are read at once, instead of patch by patch. Setting the maximum too low can be counterproductive, because soundfont files occupy much less memory in toto when the entire file is read than when the patches are read individually (I don't know why).
For little-endian systems like x86, rather than being read in, sf2 soundfonts are mmapped. This is much faster on startup. I haven't figured out a way to do this for big-endian systems.
After playing each midi file, KMidi will report in the info window on how much memory is currently occupied by patches.
If you don't have much ram or cache memory, setting a low maximum for patch memory might not prevent KMidi from crashing your system. So be careful using big soundfonts.
KMidi uses Tuukka Toivonen's TiMidity 0.2i engine Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>. In fact, an enhanced version of Tuukka's original program with five other alternative user interfaces is included with the KMidi distribution. (See below for information on compiling TiMidity.)
KMidi and TiMidity use AWE SoundFont extensions done by Takashi Iwai <iwai@dragon.mm.t.u-tokyo.ac.jp> and AMD InterWave extensions done by Greg Lee <lee@hawaii.edu> which enable you to use SoundFonts (.sbk/.sf2 files) and IW patchsets (.fff/.dat files) in addition to Gravis/Forte .pat files.
KMidi Copyright 1997 Bernd Johannes Wuebben <wuebben@kde.org>
KMidi uses Tuukka Toivonen's TiMidity 0.2i engine, Copyright (c) 1995 Tukka Toivonen <toivonen@clinet.fi>.
This documentation is licensed under the terms of the GNU Free Documentation License.
This program is licensed under the terms of the GNU General Public License.
KMidi is part of the KDE project http://www.kde.org. KMidi can be found on ftp://ftp.kde.org/pub/kde/, the main FTP site of the KDE project.
In order to successfully compile KMidi, you need appropriate versions of the program libraries in kdelibs. All required libraries as well as KMidi itself can be found on ftp://ftp.kde.org/pub/kde.
To compile the “dumb” commandline interface of TiMidity, any standard UNIX® type system should do. The other interfaces have special requirements (see the various README files in the distribution). The Motif® interface works reasonably well with Lesstif, but better with Motif®.
If you previously installed KMidi, it would be wise to move your configuration directory (probably $KDEDIR/share/apps/kmidi/config/) before installing this version, since the files that go here have changed, and you'll want to use or at least look at the new versions. Similarly, before installing the non-KDE version of TiMidity, back up /usr/local/lib/timidity/. On the other hand, for a completely fresh install you should remove any files in these two directories, since the old files might not be replaced by new versions.
If you have the entire kdemultimedia distribution, cd to the kdemultimedia directory and
%./configure
Alternatively, to include all of the other user interfaces:
%./configure --enable-interface=ncurses,xaw,gtk,tcltk,slang,motif
Then to make all the multimedia programs, stay in that directory, or to make just KMidi, cd to the kmidi directory, and
% make % make install
The non KDE version of TiMidity, timidity, is compiled and installed at the same time as KMidi. The man page timidity.1 is not, however, automatically installed in /usr/man/man1/.
There are two sorts of patches that KMidi/TiMidity can use: GUS patches and AWE32 SoundFonts (sf2 files). A set of samples and parameters for a single instrument, a patch, is in a separate file for GUS patches, but AWE SoundFonts put everything in a single .sf2 file (or .sbk).
I recommend .sf2 SoundFonts, and of those, the Chaos fonts mentioned below, in preference.
Open up KMidi's configuration window for pointers to some web pages with patch sets. Here are some other places to get patches:
Dan Hollis <goemon@anime.net> has put together a patch set. Please visit his page at http://www.anime.net/~goemon/timidity and help him make this the best set available.
New: I have uploaded the above patchset to ftp.kde.org. It is currently in ftp://fiwi02.wiwi.uni-tuebingen.de/pub/kde/stable/Beta2/apps/multimedia/sound/, but I expect we will move it around a bit until we found a good location for it. So just poke around a bit on ftp.kde.org, if the set can no longer be found at the above mentioned location by the time you read this.
Patches can also be found packaged as dep or rpm modules on the Sunsite archive:
I have not tried the above (yet), and personally use the Midia patch set together with a few additional patches and a couple of additional drum sets. The Midia patch set can be found at: ftp://archive.cs.umbc.edu/pub/midia/.
For additional patches and drum sets: (get the gsdrum and wow patches) ftp://ftp/cdrom.com/pub/gus/sound/patches/files/.
Vincent Pagel has put together a collection of patches. This link can only be reached during night hours (Paris). ftp://sig.enst.fr/pub/midi/instruments/. The config file that goes with his patch set can be found here.
Also check the Timdity Page
and Takashi's page. Takashi's page recommends the 8 meg AWE32 SoundFont chaos8m.sf2 and the 12 meg AWE32 SoundFont chaos12m.sf2 available at http://soback.kornet.nm.kr/~chaos/sbawe32/sbawe32.htm, which are very nice. (They are packaged as self-decompressing .exe files.)
Some of the above patch sets come with a .cfg configuration file similar to the .cfg files which come with KMidi and reside in KDEDIR/share/apps/kmidi/config. KMidi has configuration files ready made for you for a number of common patch sets, such as the media patch set. For .sf2 SoundFonts, a utility program is supplied, sf2cfg, which constructs a .cfg file from a .sf2 font. This is compiled along with TiMidity.
It is not necessary to give .cfg files names with a .cfg extension. They are ordinary text files whose structure is described in another section of this manual.
In order to complete the installation of a complete patchset edit the file timidity.cfg and source the appropriate config files for the patch set/sets you downloaded. Look at timidity.cfg for an example. That's it. Now you can go ahead and play the other midis that are in the KMidi distribution ( and any others of course).
Occasionally you will see that KMidi can't find a patch for a particular instrument. ( Open the Info Window in order to see this information ) In that case, all you have to do is go out and get yourself the missing patch and install it by moving the patch into the patch/ directory and editing your patch set .cfg file to tell KMidi that the new patch is available now.
Sometimes a particular instrument doesn't sound all that well. In that case, simply go out and get yourself a different patch from any of the Ultrasound archives and replace the not so optimal patch by a better one. As you can see, it is totally up to you how good every instrument will sound. You can even make your own patches with the pat2wav utility which is included in the KMidi distribution.