Tile Sets
Tile Types
Sounds
Levels
This version of Xrally is configured to use tiles 48x48 in size and a resolution of 10x10 tiles on screen. So, to test the game in a new resolution, you have to resize the tiles.
If you want to run the game at another resolution or with tiles of another size, there are a couple of things you must change:
- The size of the tiles:
Edit the file global.h and where it says "#define SPRITE_WIDTH 48" change it to the size you want.
- The resolution of the screen:
Edit the file global.h and where it says "#define TILE_WIDTH 10" and "#define
TILE_HEIGHT 10" put the resolution you want.
- The tileset:
Edit the files in the "maps" subdirectory and put the tileset you want.
Remember that, if you change the global.h file, you have to recompile the program.
And please, if you changed the resolutions/size of the tiles and liked it, please send mail to perdig@linbr.com.br with your configurations so that we can find which is the best value!
Normal Wall | block.xpm block2.xpm block3.xpm block4.xpm block5.xpm block6.xpm |
|
Normal Road | road.xpm road2.xpm road3.xpm road4.xpm road5.xpm road6.xpm |
|
Player's Car | blue_carUP.xpm blue_carRIGHT.xpm blue_carDOWN.xpm blue_carLEFT.xpm |
May have transparency |
Enemy Car | red_carUP.xpm red_carRIGHT.xpm red_carDOWN.xpm red_carLEFT.xpm |
May have transparency |
Flag | flag.xpm | May have transparency |
Smoke | smoke.xpm | May have transparency |
Crash | crash.xpm | May have transparency |
Outside map | out.xpm | Pattern outside defined map |
Pit | pit.xpm | Pit, roadblock, oil spill |
Sound support in XRally allows in-game four channel music and sound effects using PCM
samples. Each map may have different tunes as long as all tunes in a level share the
same sample set. The tunes are in the standard Amiga MOD format for obsious reasons:
It's already there!
Many trackers to make your modules are available.
Good quality.
Sound effects and music can be stored together.
Different pattern sequences allow different tunes for each map.
The code can be recycled from xmp. :)
The sound effects are stored as ordinary samples in sample slots 25-31 as follows:
25 - Low fuel alarm
26 - Bonus flag
27 - Fuel check (as bonus or at end of level)
28 - Starting light
29 - Smoke puff
30 - Flag collect
31 - Car crash