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Package pygext :: Package gl :: Package director :: Module entities |
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Entities
Entities serve pretty much the same function as Sprites do in Pygame. Each entity has a shape (see pygext.gl.shapes.base.GLShape) it uses to draw itself, and entities can have actions (see pygext.gl.director.actions) performed on them.
Usually, Entities aren't draw on the screen manually. Instead you place them on layers (see pygext.gl.director.scene), and the Scene renders them automatically.Classes | |
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Entity |
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EntityNode |
Base class for all Entities |
StaticEntity |
Transformations can change, but visual outlook doesn't |
TextEntity |
Mutable text entity |
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Generated by Epydoc 2.1 on Mon Jun 12 18:21:21 2006 | http://epydoc.sf.net |