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pygext
: Pygame Extended - a collection of game creation utilities
color
: RGBA value utilities
debug
: Debugging utilities
gl
: OpenGL graphics and scene rendering
all
: A convenience module for importing all essential pygext.gl
symbols.
base
director
: Scene rendering and management.
actions
: Entity actions
animation
: Entity animation utilities
base
: Director base class implementation
collision
: Collision Handling.
emitter
: Entity Emitter
This utility class is used to automatically generate several entities.
entities
: Entities
globals
node
: Node in the scene graph
proxy
reactor
: Event reactor
scene
: Scene handling
display
font
: OpenGL text utilities
gui
mouse
: Utilities for handling mouse in OpenGL mode
particles
: Particle Effects.
resources
: pygext.gl.resources - Global resource management
shapes
: Basic shape objects for OpenGL
test
: base class for internal test scripts: obsolete
texmgr
: Texture binding optimization
transform
: Shape transformations
vector
input
: Miscellanous input handling
lazy
: Utilities for lazy evaluation
math
: Miscellanous math utilities
vecalg
: Vector algebra
render
: Additions to pygame.draw
sandbox
: Sandboxing Utilities
rc
: RC - Restricted Compiler
sound
: Sound utilities
generate
: Sound FX generation
text
: Text rendering utilities and effects
__builtin__.object
:
The most base type
pygext.gl.director.actions.Action
:
Abstract base class for actions
pygext.gl.director.actions.Animate
:
Animate the current entity
pygext.gl.director.actions.Blink
:
Alternate the entity between hidden and visible state
pygext.gl.director.actions.CallFunc
:
Call a function
pygext.gl.director.actions.CallFuncE
:
Call a function with the current entity as first parameter
pygext.gl.director.actions.Delay
:
Delay for x seconds
pygext.gl.director.actions.Delete
:
Delete the current entity
pygext.gl.director.actions.Fork
:
Fork a new action
pygext.gl.director.actions.Hide
:
Hide the current entity
pygext.gl.director.actions.IntervalAction
:
Abstract base class for linear actions.
pygext.gl.director.actions.ColorFade
:
Smoothly fade the entity from current color to a new color
pygext.gl.director.actions.MoveDelta
:
Move the current entity by the given x,y delta
pygext.gl.director.actions.MoveTo
:
Move the current entity to the given x,y position
pygext.gl.director.actions.RotateDelta
:
Rotate the current entity by the given degrees
pygext.gl.director.actions.Scale
:
Enlarge or shrink the current entity
pygext.gl.director.actions.Move
:
Move the current entity with the given velocity
pygext.gl.director.actions.MoveForward
pygext.gl.director.actions.Repeat
:
Repeat an action several times
pygext.gl.director.actions.Rotate
:
Rotate the current entity with a given speed
pygext.gl.director.actions.SetAttr
:
Set an attribute in the current entity
pygext.gl.director.actions.SetScene
:
Transition to a new Scene
pygext.gl.director.actions.SetState
:
Set the state of the current Scene
pygext.gl.director.actions.Show
:
Show the current entity
pygext.gl.director.actions.TickFunc
pygext.gl.particles.python_impl.emitter.BaseEmitter
psyco.compact
pygext.gl.director.base.Director
:
Scene director
pygext.gl.vector.editor.Editor
pygext.gl.vector.editor.EditorObject
pygext.gl.director.animation.EntityAnimator
pygext.gl.director.emitter.EntityEmitter
pygext.gl.font.GLFont
:
OpenGL wrapper for Pygame fonts
pygext.gl.font.GLBitmapFont
:
Bitmap Font
pygext.gl.mouse.GLMouse
pygext.gl.vector.base.glprimitive
pygext.gl.shapes.base.GLShape
:
Abstract pygext.gl graphics object
pygext.gl.shapes.bitmap.Bitmap
:
A shape representing a raster image
pygext.gl.shapes.composite.Composite
:
Composite shape
pygext.gl.shapes.base.FuncObject
:
A shape object which is drawn in an external function.
pygext.gl.shapes.gradient.GradientRect
pygext.gl.vector.base.Primitive
:
New implementation for primitive objects
pygext.color.Gradient
pygext.color.HGradient
:
horizontal gradient
pygext.color.VGradient
pygext.gl.vector.base.InheritColor
pygext.lazy.Lazy
pygext.gl.director.node.Node
:
A single scene-graph node
pygext.gl.director.entities.EntityNode
:
Base class for all Entities
pygext.gl.director.entities.Entity
pygext.gl.gui.simple.menus.SimpleBaseMenu
pygext.gl.director.entities.StaticEntity
:
Transformations can change, but visual outlook doesn't
pygext.gl.gui.parent.Parent
pygext.gl.particles.python_impl.particle.Particle
pygext.gl.particles.python_impl.mutator.ParticleMutator
pygext.gl.particles.python_impl.system.ParticleSystem
pygext.gl.shapes.pattern.Pattern
pygext.gl.director.collision.RadialCollisions
:
Collision handler for circle-shaped objects
pygext.sandbox.rc.RCompiler
pygext.gl.director.reactor.Reactor
:
Manager class for ticking the tickers
pygext.gl.director.scene.Scene
pygext.gl.vector.editor.State
pygext.gl.test.Test
pygext.gl.director.reactor.Ticker
:
Framerate independent timer
pygext.gl.vector.editor.Toolbar
pygext.gl.vector.editor.ToolbarItem
pygext.gl.transform.Transformation
__builtin__.type
:
type(object) -> the object's type type(name, bases, dict) -> a
new type
exceptions.Exception
:
Common base class for all exceptions.
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