PF_UNKNOWN |
Unknown pixel format. |
PF_L8 |
8-bit pixel format, all bits luminace. |
PF_BYTE_L |
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PF_L16 |
16-bit pixel format, all bits luminace. |
PF_SHORT_L |
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PF_A8 |
8-bit pixel format, all bits alpha. |
PF_BYTE_A |
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PF_A4L4 |
8-bit pixel format, 4 bits alpha, 4 bits luminance. |
PF_BYTE_LA |
2 byte pixel format, 1 byte luminance, 1 byte alpha |
PF_R5G6B5 |
16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue. |
PF_B5G6R5 |
16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue. |
PF_R3G3B2 |
8-bit pixel format, 2 bits blue, 3 bits green, 3 bits red. |
PF_A4R4G4B4 |
16-bit pixel format, 4 bits for alpha, red, green and blue. |
PF_A1R5G5B5 |
16-bit pixel format, 5 bits for blue, green, red and 1 for alpha. |
PF_R8G8B8 |
24-bit pixel format, 8 bits for red, green and blue. |
PF_B8G8R8 |
24-bit pixel format, 8 bits for blue, green and red. |
PF_A8R8G8B8 |
32-bit pixel format, 8 bits for alpha, red, green and blue. |
PF_A8B8G8R8 |
32-bit pixel format, 8 bits for blue, green, red and alpha. |
PF_B8G8R8A8 |
32-bit pixel format, 8 bits for blue, green, red and alpha. |
PF_R8G8B8A8 |
32-bit pixel format, 8 bits for red, green, blue and alpha. |
PF_X8R8G8B8 |
32-bit pixel format, 8 bits for red, 8 bits for green, 8 bits for blue like PF_A8R8G8B8, but alpha will get discarded |
PF_X8B8G8R8 |
32-bit pixel format, 8 bits for blue, 8 bits for green, 8 bits for red like PF_A8B8G8R8, but alpha will get discarded |
PF_BYTE_RGB |
3 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue |
PF_BYTE_BGR |
3 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red |
PF_BYTE_BGRA |
4 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red and one byte for alpha |
PF_BYTE_RGBA |
4 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue, and one byte for alpha |
PF_A2R10G10B10 |
32-bit pixel format, 2 bits for alpha, 10 bits for red, green and blue. |
PF_A2B10G10R10 |
32-bit pixel format, 10 bits for blue, green and red, 2 bits for alpha. |
PF_DXT1 |
DDS (DirectDraw Surface) DXT1 format. |
PF_DXT2 |
DDS (DirectDraw Surface) DXT2 format. |
PF_DXT3 |
DDS (DirectDraw Surface) DXT3 format. |
PF_DXT4 |
DDS (DirectDraw Surface) DXT4 format. |
PF_DXT5 |
DDS (DirectDraw Surface) DXT5 format. |
PF_FLOAT16_R |
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PF_FLOAT16_RGB |
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PF_FLOAT16_RGBA |
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PF_FLOAT32_R |
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PF_FLOAT32_RGB |
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PF_FLOAT32_RGBA |
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PF_FLOAT16_GR |
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PF_FLOAT32_GR |
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PF_DEPTH |
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PF_SHORT_RGBA |
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PF_SHORT_GR |
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PF_SHORT_RGB |
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PF_PVRTC_RGB2 |
PVRTC (PowerVR) RGB 2 bpp. |
PF_PVRTC_RGBA2 |
PVRTC (PowerVR) RGBA 2 bpp. |
PF_PVRTC_RGB4 |
PVRTC (PowerVR) RGB 4 bpp. |
PF_PVRTC_RGBA4 |
PVRTC (PowerVR) RGBA 4 bpp. |
PF_COUNT |
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