OgreBone.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2009 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __Bone_H__
00030 #define __Bone_H__
00031 
00032 #include "OgrePrerequisites.h"
00033 #include "OgreNode.h"
00034 
00035 
00036 namespace Ogre 
00037 {
00051     class _OgreExport Bone : public Node
00052     {
00053     public:
00055         Bone(unsigned short handle, Skeleton* creator);
00057         Bone(const String& name, unsigned short handle, Skeleton* creator);
00058         ~Bone();
00059 
00071         Bone* createChild(unsigned short handle, 
00072             const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
00073 
00074 
00076         unsigned short getHandle(void) const;
00077 
00081         void setBindingPose(void);
00082 
00089         void reset(void);
00090 
00099         void setManuallyControlled(bool manuallyControlled);
00100 
00102         bool isManuallyControlled() const;
00103 
00104         
00109         void _getOffsetTransform(Matrix4& m) const;
00110 
00112         const Vector3& _getBindingPoseInverseScale(void) const { return mBindDerivedInverseScale; }
00114         const Vector3& _getBindingPoseInversePosition(void) const { return mBindDerivedInversePosition; }
00116         const Quaternion& _getBindingPoseInverseOrientation(void) const { return mBindDerivedInverseOrientation; }
00117 
00119         void needUpdate(bool forceParentUpdate = false);
00120 
00121 
00122     protected:
00124         unsigned short mHandle;
00125 
00127         bool mManuallyControlled;
00128 
00130         Node* createChildImpl(void);
00132         Node* createChildImpl(const String& name);
00133 
00135         Skeleton* mCreator;
00136 
00138         Vector3 mBindDerivedInverseScale;
00140         Quaternion mBindDerivedInverseOrientation;
00142         Vector3 mBindDerivedInversePosition;
00143     };
00144 
00148 }
00149 
00150 #endif

Copyright © 2008 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 24 18:00:31 2010