Chapter 16: Understanding
16.8. Understanding kinds of value

Newly created kinds of value can also be understood, which we make good use of in the example game "Studious":

"Studious"

The Studio is a room. "The unreal world of the photographic studio, full of fake furniture, cantilevered stands and silver-white shades like miniature parachutes." The lumpy black camera is in the Studio. "A lumpy black camera hangs from a tripod."

The rake-thin model is a woman in the Studio. "A rake-thin model, exquisitely bored and boringly exquisite, angles herself indolently."

Limb is a kind of value. The limbs are left leg, left arm, right leg and right arm.

Detailing is an action applying to one limb and one visible thing, requiring light. Check detailing: if the camera is not carried then say "You can hardly photograph without a camera, now can you?" instead. Report detailing: say "Click! You take a detail photograph of the [limb understood] of [the second noun]."

Understand "photograph [limb] of [a person]" as detailing.

Test me with "get camera / photograph left leg of model".

Note the way we can refer to the limb mentioned by the player as the "limb understood". Similarly, we could talk about the "number understood" if the value parsed had been a number, and so on.


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* Example  Pages
A book with pages that can be read by number (as in "read page 3 in...") and which accepts relative page references as well (such as "read the last page of...", "read the next page", and so on).

RB
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*** Example  Straw Into Gold
Creating a Rumpelstiltskin character who is always referred to as "dwarf", "guy", "dude", or "man" -- depending on which the player last used -- until the first time the player refers to him as "Rumpelstiltskin".

RB


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